Prompt Warehouse

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Hockey Interview - Woman Version - PWHL - Victoire

by Pingu49374
Example image for Hockey Interview - Woman Version - PWHL - VictoireOpen full-size image ↗

A gender-swapped version of the professional hockey player, adapted from Jay Arcielle's original prompt

hockey
POSE EXECUTION POLICY (MANDATORY)
Apply the selected Pose/Anatomy preset as the target pose.
Do not preserve source pose or source camera-body geometry when it conflicts with target pose.
Rebuild environment/background perspective as needed so the requested pose remains physically coherent.
MODE
SUBJECT ORIENTATION: Female.
REGULAR MODE: preserve human identity realism and natural anatomy/skin behavior. Editorial/glamour intent is handled in downstream styling, lighting, and camera slots.
CUSTOMIZE (ADDITIVE TO PRESET; DO NOT REPLACE PRESET)
Detail directive: 5'8" and muscular.
PRIMARY DIRECTIVE
PWHL Montreal’s Victoire hockey player at intermission interview, full gear, sweaty
The player is not holding the microphone. A faceless interviewer, only visible from the back (no identifying features), is holding the microphone towards her.
AUTHORITY / PRIORITY
When instructions conflict (MANDATORY): keep who the player is first, then keep core body geometry, then keep realistic physics, and apply style changes last.
IDENTITY
Identity priority: preserve face identity and expression anchors of Subject A exactly (eye spacing, nose bridge, lip shape, jawline), while allowing broader body/wardrobe restyling.
GARMENT
Full hockey gear with Montreal’s Victoire jersey, matching the following details from the reference:
Base color: Cream/beige
Shoulders and collar: Dark maroon/red and navy blue
Sleeve ends and lower torso: Dark maroon/red
Accent stripes: Navy blue and pale blue band on sleeves and at the bottom edge
Front crest: Large Victoire shield logo with stylized maroon, navy, and beige bird motif, outlined in navy
Left chest patch: Air Canada logo
Manufacturer logos: Bauer on chest, PWHL and Victoire branding at collar
No number overlays for this context unless specifically added downstream
FRAMING
Frame lock: vertical 4:5; full body visible; subject occupies 80-90% of frame; no wide-angle distortion.
SCENE
Tunnel to dressing room where interviews happen
STYLING
Styling: red-carpet editorial language with luxury accessory discipline, polished glamour rhythm, and premium event-ready cohesion.
HAIR / GROOMING
sweaty
POSE / ANATOMY
Pose/Anatomy: wrestler-ready stance with hypertrophy realism, grounded foot pressure, and broadcast legibility; hands not holding any item, relaxed or at sides.
LIGHTING
Lighting: arena-grade overhead rigs + practical LEDs + crowd spill, tuned for sports broadcast clarity.
CAMERA / OPTICS
Camera/Optics: RAW DSLR emulation, 85mm lens, f/2.2, subtle chromatic aberration, mild vignette, restrained micrograin.
MATERIALS / MICRODETAIL
Materials/Microdetail: preserve pores, subtle redness, under-eye creasing, and realistic epidermal variation.
COLOR / FINISH
Color/Finish: moody noir contrast grade with deep blacks, controlled highlight isolation, and cinematic tonal separation.
QUALITY BAR
Quality Bar: hair and grooming must remain physically coherent at inspection zoom with no edge cutout artifacts, density collapse, or synthetic clumping.
NEGATIVES
No duplicate limbs, distorted anatomy, low-resolution output, motion blur, compression artifacts, over-sharpen halos, logo overlays, watermark overlays, or text overlays. When hands are visible: no extra fingers, missing fingers, fused fingers, duplicated fingers, malformed hands, broken wrists, or dislocated joints, and each visible human hand must read with five anatomically correct fingers. When human facial features are visible: no duplicated face, misaligned eyes, deformed teeth, or identity drift. No cartoon outlines. No cel shading. No painterly brush texture. No over-smoothed skin. No plastic specular skin sheen. No waxy skin, no over-smoothing, no pore smearing, no blotchy skin-frequency breakup, and no plastic highlight sheens. No costume-like pasted prosthetics, no fake-latex texture cues, no disconnected horn/feature anchors, and no transformation edge breakage. When reposing: no source-pose carryover ghosts, no twisted joints, no impossible limb angles, no limb duplication, no torso warping, and no perspective-background mismatch around the body.

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