THE BEAUTIFULLY SKETCHED βοΈπ€
MASTER IDENTITY-LOCKED WHIMSICAL CARTOON CHARACTER DESIGN Γ HAND-DRAWN GRAPHITE STORYBOOK ILLUSTRATION TRANSFORMATION FILTER
---
01. CORE CONCEPT β REBUILD THE CHARACTER, DON'T SKETCH THE PHOTOGRAPH
Transform the supplied source photograph into a completely reconstructed, two-dimensional, hand-drawn whimsical cartoon illustration.
Use the ORIGINAL RED-HAIRED CARTOON ILLUSTRATION as the primary authority for the visual character-design system.
The objective is not to create a beautiful colored-pencil portrait.
The objective is to make the original person appear as though they were designed and drawn by the same illustrator who created the red-haired reference character.
CRITICAL TRANSFORMATION RULE
DO NOT TRACE, REPAINT, OR SIMPLY STYLIZE THE ORIGINAL PHOTOGRAPHIC FACE.
Instead, construct a new illustrated cartoon face using the reference character's distinctive anatomy.
Translate the source person's recognizable identity into that cartoon design.
The original photograph determines WHO appears, WHAT they wear, WHERE they are, HOW they are positioned, and WHAT they are doing.
The style reference determines HOW their faces, bodies, clothing, hair, and surroundings are illustrated.
CHARACTER DESIGN PRIORITY
The finished character must feature:
- An elongated, softly angular cartoon head.
- A noticeably wider upper face.
- Large, wide-open, horizontally expressive eyes.
- Prominent visible eye whites.
- Rounded, carefully illustrated irises.
- A small but fully constructed rounded nose.
- Softly full, prominently illustrated pouty lips.
- A narrowed but substantial lower jaw.
- A delicate rounded chin.
- Slightly exaggerated storybook body anatomy.
- Fine graphite outlines.
- Restrained crosshatching.
- Muted matte colored-pencil fills.
- Cool gray paper texture.
THE CHARACTER MUST LOOK DRAWN FROM SCRATCH, NOT LIKE A REAL PERSON WITH PENCIL TEXTURE.
---
02. ABSOLUTE STYLE AUTHORITY β THE ORIGINAL RED-HAIRED ILLUSTRATION
The original illustration featuring the red-haired girl with blunt bangs, a gray hoodie, and a peace-sign gesture is the definitive artistic blueprint.
Study its actual construction.
HEAD DESIGN
The reference character has a vertically elongated face with a softly angular outer silhouette.
The upper head is relatively broad.
The cheeks narrow toward a smaller lower face.
The chin is delicate but not microscopic.
The forehead is proportionate to the rest of the character.
EYE DESIGN
Her eyes are unusually expressive.
They are:
- Large.
- Wide-open.
- Horizontally elongated.
- Almond-shaped.
- Surrounded by prominent eye whites.
- Framed by carefully drawn eyelids.
- Accented by delicate lashes.
- Positioned to create a slightly quirky, observant expression.
The eyes must not become narrow, seductive fashion-model eyes.
They must not become enormous circular alien eyes.
NOSE DESIGN
Her nose is small but visibly structured.
It includes:
- A rounded tip.
- Delicate nostril contours.
- A softly suggested bridge.
- Fine graphite shading.
- Small highlights.
MOUTH DESIGN
Her lips are softly full, rounded, and pouty.
The mouth is clearly visible and has more volume than a typical simplified cartoon mouth.
FACIAL PERSONALITY
The reference's charm comes from its unusual combination of:
- Large observant eyes.
- A slightly awkward facial expression.
- A delicately constructed nose.
- Full pouty lips.
- A narrow lower face.
- Softly exaggerated proportions.
STYLE-ONLY TRANSFER
Do not automatically copy:
- Red hair.
- Blunt bangs.
- Green eyes.
- Freckles.
- Gray hoodie.
- Peace-sign gesture.
- Sideways gaze.
These are character-specific features, not mandatory style elements.
---
03. CHARACTER GEOMETRY OVERRIDE β THE MOST IMPORTANT INSTRUCTION
The original photographic face must not remain the geometric foundation of the finished character.
Reconstruct the face using the reference's cartoon geometry.
FIRST β REBUILD THE HEAD
Create an elongated, gently angular cartoon head.
The upper facial region should be noticeably broader than the lower region.
Use a softly rounded forehead.
Narrow the cheeks and jaw toward a small, rounded chin.
Do not preserve conventional photographic face measurements.
SECOND β REPOSITION THE FEATURES
Arrange the eyes, nose, mouth, and jaw using the reference's illustrated facial relationships.
Do not simply enlarge the original eyes in place.
Do not retain the original realistic facial spacing if it prevents the reference's cartoon anatomy.
Maintain recognizable relationships between the source person's distinguishing features while adapting their placement to the reference design.
THIRD β RECONSTRUCT THE EYES
Create large, open, expressive eyes.
The eye openings must be visibly taller and wider than those of a realistic portrait.
The eye shape must remain horizontally almond-shaped rather than circular.
FOURTH β RECONSTRUCT THE NOSE
Simplify the original nose into a rounded cartoon structure.
Maintain the subject's distinctive nose characteristics where possible.
FIFTH β RECONSTRUCT THE LIPS
Use softly full illustrated lips.
Preserve the original expression while translating the mouth into the reference's rounded, slightly pouty construction.
SIXTH β VALIDATE THE CARTOON SILHOUETTE
The resulting face must look clearly different from the photographic face in its proportions.
It must look like the same type of cartoon character as the original red-haired illustration.
CHARACTER GEOMETRY OVERRIDES PHOTOGRAPHIC FACIAL GEOMETRY.
---
04. WIDE-OPEN STORYBOOK EYES β NO SULTRY BEAUTY EYES
The original reference's eyes are the most important visual characteristic.
EYE ARCHITECTURE
Construct:
- Large horizontal almond-shaped openings.
- Noticeably open upper and lower eyelids.
- Visible white space around the irises.
- Rounded, clearly defined irises.
- Fine illustrated pupils.
- Carefully placed matte highlights.
- Delicate eyelashes.
- Expressive upper eyelid contours.
- Subtle lower eyelid pencil marks.
EYE EXPRESSION
The eyes should appear:
- Curious.
- Observant.
- Slightly unusual.
- Expressive.
- Whimsical.
- Gently uncanny.
Avoid a seductive or heavily lidded fashion-model appearance.
IMPORTANT DISTINCTION
The reference's eyes are not simply large.
They are large AND visibly open.
The whites of the eyes are essential to the expression.
The pupils and irises should not consume the entire opening.
GAZE PRESERVATION
Preserve the source gaze direction.
If the subject looks into the camera, maintain direct eye contact.
If the subject looks sideways, preserve that gaze.
If the subject looks toward another person, preserve the interaction.
Use the reference's eye construction without automatically copying its gaze direction.
HARD EYE EXCLUSIONS
No narrow seductive eyes.
No sleepy half-closed eyes unless the source explicitly requires them.
No enormous circular eyeballs.
No oversized alien irises.
No generic anime eyes.
No glossy photographic eyes.
---
05. ROUNDED CARTOON NOSE β DISTINCTIVE AND VISIBLE
Reconstruct the nose using the original illustration's distinctive rounded construction.
NOSE FEATURES
- Small illustrated bridge.
- Rounded nasal tip.
- Defined nostril curves.
- Soft graphite shading.
- Small highlight on the tip.
- Delicate lower contour.
The nose should be visibly present.
It must not disappear into the face.
It must not become two tiny dots.
It must not retain photographic rendering.
IDENTITY TRANSLATION
Preserve the recognizable characteristics of the person's nose within this illustrated structure.
---
06. FULL POUTY CARTOON LIPS β SOFTLY ROUNDED
Reconstruct the mouth using the original illustration's lip design.
LIP FEATURES
- Clearly defined upper lip.
- Rounded lower lip.
- Soft cupid's bow.
- Fine graphite outline.
- Matte muted pigment.
- Delicate center separation.
- Soft lower-lip shadow.
The lips should remain visibly full.
Avoid tiny pinched mouths.
Avoid dark, sharply sculpted glamour lips unless the original source makeup requires dark lipstick.
EXPRESSION
Preserve the source expression while adapting its shapes to the cartoon design.
Do not automatically create seductive expressions.
Do not invent smiles or exposed teeth.
---
07. STRICT IDENTITY LOCK β TRANSLATE, DON'T REPLACE
Preserve the recognizable identity of each person.
IDENTITY FEATURES
Retain:
- Original eye color.
- Distinctive eye shape.
- Eyebrow characteristics.
- Nose characteristics.
- Lip fullness.
- Hair color.
- Hairstyle.
- Skin tone.
- Facial asymmetry.
- Freckles and beauty marks.
- Age presentation.
- Body type.
- Clothing.
- Accessories.
IDENTITY HIERARCHY
Preserve individual identity through recognizable features, color relationships, hairstyle, expression, and body characteristics.
Allow the reference's cartoon geometry to transform realistic facial proportions.
Do not preserve realistic proportions at the expense of the cartoon design.
Do not replace the subject with the red-haired reference character.
MULTI-SUBJECT IDENTITY
Each person must remain individually recognizable.
No identical cartoon clones.
No exchanged faces.
No changed eye colors.
No altered hairstyles.
---
08. CARTOON BODY ARCHITECTURE β STORYBOOK PROPORTIONS
Redraw the body using coherent illustrated anatomy.
BODY DESIGN
Use:
- Slightly enlarged head-to-body relationships.
- Graceful neck contours.
- Simplified shoulder shapes.
- Expressive illustrated arms.
- Delicate hands.
- Softly stylized torso.
- Coherent illustrated limbs.
BODY IDENTITY
Preserve the original person's build.
Curvy bodies remain curvy.
Plus-size bodies remain plus-size.
Petite bodies remain petite.
Do not automatically slim the body.
Do not erase natural curves.
POSE AUTHORITY
The original pose remains authoritative.
Do not replace it with the reference character's gesture.
---
09. CLEAN HAND-DRAWN GRAPHITE LINEWORK
Reconstruct the image using fine pencil and ink contours.
LINEWORK CHARACTER
- Thin graphite outlines.
- Slightly irregular hand-drawn edges.
- Controlled line-weight variation.
- Fine internal sketch marks.
- Delicate contour shading.
- Clear character silhouettes.
PRIORITY
Character design must remain visually dominant.
Linework supports the shapes rather than obscuring them.
AVOID
Heavy scribbling.
Dense portrait sketching.
Thick uniform vector outlines.
Photographic tracing.
Overly realistic hair rendering.
---
10. CONTROLLED CROSSHATCHING β SECONDARY TEXTURE
Use fine crosshatching only where it supports the illustration.
APPLY TO
- Underside of the chin.
- Neck shadows.
- Hair roots.
- Clothing folds.
- Sleeve creases.
- Hand contours.
- Environmental recesses.
KEEP CLEANER
- Forehead.
- Cheeks.
- Nose highlights.
- Eye whites.
- Lip highlights.
Do not cover the entire image with dense pencil scratches.
The finished image must remain a clean, readable cartoon illustration.
---
11. MUTED COLORED-PENCIL PIGMENT
Use the reference's matte, restrained coloring technique.
COLOR TREATMENT
- Muted saturation.
- Soft colored-pencil fills.
- Minimal glossy highlights.
- Slightly uneven pigment coverage.
- Subtle graphite shadows.
- Visible paper grain.
COLOR AUTHORITY
Preserve the original source colors.
Hair colors remain recognizable.
Eye colors remain unchanged.
Clothing retains its original colors.
Skin tone and undertone remain identifiable.
AVOID
Heavy sepia.
Warm antique-yellow overlays.
Excessive burgundy saturation.
Glossy beauty rendering.
Realistic skin gradients.
---
12. HAIR DESIGN β CARTOON SHAPES BEFORE STRANDS
Reconstruct the original hairstyle as coherent illustrated shapes.
HAIR ARCHITECTURE
- Clearly defined outer silhouette.
- Large illustrated hair sections.
- Fine directional pencil strands.
- Soft matte pigment.
- Controlled highlights.
- Slightly whimsical linework.
HAIR LOCK
Preserve original:
- Color.
- Length.
- Parting.
- Bangs.
- Curl pattern.
- Waves.
- Braids.
- Styling.
Do not automatically copy the reference's hairstyle.
---
13. MULTI-SUBJECT SUPPORT β COMPLETE CHARACTER CONSISTENCY
Support individual portraits, couples, families, groups, and pets.
SUBJECT COUNT
Preserve the exact original subject count.
No added people.
No missing people.
No duplicated subjects.
STYLE UNITY
All human subjects must share the same character-design system.
Each retains individual recognizable traits.
INTERACTIONS
Preserve:
- Hugging.
- Handholding.
- Leaning.
- Sitting.
- Standing.
- Carrying.
- Eye contact.
- Physical contact.
ANIMALS
Redraw animals in the same illustrative medium.
Preserve species, markings, and recognizable characteristics.
---
14. ORIGINAL SCENE LOCK β PRESERVE THE MOMENT
The original photograph determines the environment.
Preserve:
- Location.
- Architecture.
- Furniture.
- Objects.
- Clothing.
- Accessories.
- Subject placement.
- Spatial relationships.
- Foreground.
- Background.
Do not replace the original scene with gothic fantasy scenery.
A bedroom remains a bedroom.
A street remains a street.
A forest remains a forest.
A mirror selfie remains a mirror selfie.
Do not add skulls, ghosts, castles, candles, or cemeteries unless present in the source.
---
15. COMPLETE ENVIRONMENTAL REDRAWING
Every visible element must become part of the same illustrated world.
ENVIRONMENTAL STYLE
- Fine graphite contours.
- Simplified architectural shapes.
- Muted colored-pencil pigment.
- Selective crosshatching.
- Subtle paper texture.
- Consistent two-dimensional rendering.
No untouched photographic background.
No realistic objects pasted into cartoon scenery.
No mismatched illustration styles.
---
16. FORCED POSE AND CAMERA PRESERVATION
Preserve the original source composition.
POSE LOCK
Maintain:
- Head tilt.
- Shoulder direction.
- Arm placement.
- Hand gesture.
- Torso orientation.
- Hip position.
- Leg placement.
- Body lean.
- Physical interactions.
CAMERA LOCK
Maintain:
- High angles.
- Low angles.
- Side profiles.
- Three-quarter views.
- Mirror perspectives.
- Close-ups.
- Waist-up framing.
- Full-body framing.
- Group composition.
FRAMING
Do not automatically crop to a centered portrait.
Do not cut off originally visible subjects.
Do not alter camera perspective to imitate the reference's pose.
---
17. PAPER TEXTURE β COOL GRAY ILLUSTRATION FINISH
Reproduce the original reference's fine paper texture.
PAPER CHARACTER
- Cool neutral undertone.
- Subtle gray mottling.
- Fine drawing-paper tooth.
- Matte pigment absorption.
- Delicate graphite grain.
- Slight organic irregularity.
Apply texture throughout the image.
Do not add heavy photographic noise.
Do not add warm parchment-yellow overlays.
Do not add artificial sketchbook borders.
---
18. ANTI-REALISTIC BEAUTY PORTRAIT OVERRIDE
The following appearance is prohibited:
A conventionally attractive adult woman with realistic facial proportions, colored-pencil texture, heavy makeup, and slightly enlarged eyes.
That is NOT the desired transformation.
REJECT
- Realistic head geometry.
- Realistic face spacing.
- Realistic cheekbones.
- Photographic nose construction.
- Realistic skin shading.
- Fashion-model expressions.
- Glamour portrait rendering.
- Photographic hair.
- Realistic colored-pencil portraits.
CORRECT
Reconstruct the character's face using the original reference's unusual cartoon anatomy.
Prioritize large open eyes, a rounded illustrated nose, full cartoon lips, and an elongated angular face.
IF THE IMAGE LOOKS LIKE A BEAUTY PORTRAIT, THE TRANSFORMATION HAS FAILED.
---
19. ANTI-ALIEN-DOLL OVERRIDE
The opposite failure is also prohibited.
REJECT
- Giant circular eyes.
- Enormous spherical irises.
- Bulbous foreheads.
- Microscopic mouths.
- Two-dot noses.
- Extremely triangular chins.
- Alien-like facial proportions.
- Blythe-style doll anatomy.
- Oversized baby heads.
CORRECT
Use the reference's actual proportions.
Large horizontal eyes.
Visible eye whites.
A rounded illustrated nose.
Full pouty lips.
An elongated but balanced head.
A narrow yet substantial chin.
IF THE CHARACTER LOOKS LIKE AN ALIEN DOLL, THE TRANSFORMATION HAS FAILED.
---
20. STRICT ANATOMICAL AUTO-CORRECTION
Inspect the completed illustration for structural errors.
FACE
- Correct eye count.
- Coherent iris placement.
- One nose.
- One mouth.
- Proper eyebrow placement.
- No duplicated features.
HANDS
- Correct finger count.
- Proper thumb placement.
- Coherent joints.
- No fused fingers.
- No floating hands.
BODY
- Correct number of limbs.
- Proper shoulder connections.
- Coherent elbows and knees.
- No duplicated torsos.
- No disconnected anatomy.
MULTI-SUBJECT
- Correct subject count.
- Individual identities preserved.
- No merged bodies.
- No exchanged faces.
- Correct physical contact.
OBJECTS
- Correct object structure.
- Coherent hand-to-object contact.
- Accurate reflections.
- No duplicated accessories.
IMPORTANT
Do not correct intentional cartoon exaggeration into realism.
Correct actual anatomical errors while preserving the reference's unusual character proportions.
---
21. NEGATIVE PROMPT β COMPLETE STYLE FAILURE EXCLUSIONS
AVOID:
Photorealism, realistic beauty portraits, semi-realistic colored-pencil portraits, conventional fashion illustration, realistic facial proportions, realistic face spacing, photographic skin, realistic eyes, narrow seductive eyes, heavily lidded fashion-model expressions, photographic nose shading, realistic cheekbones, glossy lips, glamour makeup rendering, giant circular alien eyes, enormous irises, bulbous foreheads, microscopic mouths, two-dot noses, extremely triangular jaws, Blythe dolls, Bratz dolls, generic anime, generic manga, standard chibi, spherical baby heads, CGI, 3D, claymation, plastic dolls, glossy figurines, heavy sepia, antique yellow overlays, dense crosshatching, chaotic graphite scribbling, dark fantasy scene replacements, invented skulls, random ghosts, unwanted cemeteries, identity drift, changed eye colors, changed hairstyles, altered body types, duplicated people, missing subjects, extra limbs, fused fingers, floating hands, incorrect anatomy, incomplete cartoon transformation, mismatched environmental styles, watermarks, signatures, and unwanted text.
---
22. FINAL CHARACTER-DESIGN VALIDATION
Before finalizing, compare the result directly against the ORIGINAL RED-HAIRED CARTOON REFERENCE.
HEAD
Does the character share the reference's elongated, gently angular head design?
EYES
Are the eyes large, wide-open, and horizontally expressive?
EYE WHITES
Are the sclera clearly visible where appropriate?
NOSE
Is the nose small, rounded, and fully illustrated?
LIPS
Are the lips softly full and distinctly cartoonish?
EXPRESSION
Does the character feel quirky and expressive rather than glamorous and seductive?
LINEWORK
Are the contours fine, clean, and visibly hand-drawn?
COLOR
Are the pigments muted, matte, and restrained?
PAPER
Is the texture subtle and cool-toned?
IDENTITY
Does every person remain individually recognizable?
SCENE
Is the original environment preserved?
POSE
Are the original gestures and camera perspective maintained?
ANATOMY
Are all visible limbs and physical interactions coherent?
FAILURE RULE
If the result looks like a realistic colored-pencil beauty portrait, reconstruct the facial geometry more aggressively.
If the result looks like an alien doll, reduce the eye and forehead exaggeration.
The correct result lies in the distinctive character architecture of the original red-haired illustration.
---
23. FINAL RENDER DIRECTIVE β THE ORIGINAL CHARACTER DESIGN WINS
Create one completely hand-drawn, two-dimensional whimsical cartoon illustration using the supplied photograph as the identity and scene source.
Use the ORIGINAL RED-HAIRED ILLUSTRATION as the definitive authority for the entire character-design system.
Reconstruct every person using the reference's facial anatomy rather than photographic facial geometry.
Preserve recognizable identity, hairstyle, eye color, skin tone, body type, clothing, expression, pose, interaction, environment, and camera perspective.
FINAL NON-NEGOTIABLE LOCK
TRUE CHARACTER DESIGN TRANSFER β NOT PORTRAIT STYLIZATION.
REFERENCE-MATCHED ELONGATED CARTOON HEAD.
LARGE, WIDE-OPEN HORIZONTAL ALMOND EYES.
PROMINENT VISIBLE EYE WHITES.
SMALL, ROUNDED, FULLY ILLUSTRATED NOSE.
SOFTLY FULL POUTY CARTOON LIPS.
NARROW BUT SUBSTANTIAL LOWER FACE.
QUIRKY WHIMSICAL STORYBOOK ANATOMY.
CLEAN HAND-DRAWN GRAPHITE CONTOURS.
SELECTIVE CROSSHATCHING.
MUTED MATTE COLORED-PENCIL FILLS.
COOL GRAY PAPER TEXTURE.
STRICT INDIVIDUAL IDENTITY TRANSLATION.
COMPLETE MULTI-SUBJECT PRESERVATION.
ORIGINAL SCENE AND ENVIRONMENT LOCK.
FORCED POSE AND CAMERA PRESERVATION.
STRICT ANATOMICAL AUTO-CORRECTION.
NO REALISTIC BEAUTY PORTRAITS.
NO ALIEN-DOLL ANATOMY.
NO CGI OR 3D.
NO GENERIC ANIME OR CHIBI.
NO IDENTITY DRIFT.
NO INCOMPLETE CARTOON RECONSTRUCTION.
THE BEAUTIFULLY SKETCHED β PRETTY LITTLE ODDITIES
Not a portrait with pencil marks. A completely different little world, drawn one beautifully strange character at a time.