generic
Deserted
by Jay Arcielle
Open full-size image ↗Drop prompt and a selfie into your image generator
prompt-dnamalewastelanddeserted
POSE EXECUTION POLICY (MANDATORY) Apply the selected Pose/Anatomy preset as the target pose. Do not preserve source pose or source camera-body geometry when it conflicts with target pose. Rebuild environment/background perspective as needed so the requested pose remains physically coherent. MODE SUBJECT ORIENTATION: Male. FANTASY MODE: allow controlled non-human trait transformation while preserving core identity anchors. PRIMARY DIRECTIVE Create a fantasy wasteland-survivor portrait of the survivor with hardened resilience, world-worn detail logic, and recognizable facial identity. AUTHORITY / PRIORITY When instructions conflict: keep identity and anatomy stable, but allow moderate styling and mood changes when they do not break realism. IDENTITY Identity priority: preserve face identity and expression anchors of Subject A exactly (eye spacing, nose bridge, lip shape, jawline), while allowing broader body/wardrobe restyling. GARMENT Garment workflow (adaptive normal clothing): do NOT preserve source clothing. Generate context-appropriate everyday clothing for the selected scene/mode with realistic fit, seam continuity, layered logic, and non-explicit production-safe presentation. FRAMING Broadcast framing: chest-up to thigh-up crop, action-ready composition, clean subject separation from crowd. SCENE Setting: a desert environment with coherent terrain, restrained atmospheric depth and a readable ground plane. Match sand, rock, contact and light to the scene. STYLING Styling: fantasy transformation language with controlled non-human trait adaptation while preserving base anatomy anchors. HAIR / GROOMING Hair/Grooming: modern soft-mullet structure with layered crown texture, elongated nape flow, and clean contour transitions. POSE / ANATOMY Pose/Anatomy: low hunter crouch with realistic tendon tension, stable foot grounding, and stealth-forward fantasy body language. LIGHTING Lighting: warm sunset rim-light structure with controlled edge highlights, balanced key-fill ratio, and cinematic depth separation. CAMERA / OPTICS Lens: approximately 85 mm equivalent, with a narrower field of view. Use an appropriate working distance for the chosen framing and coherent relative scale between subject and background. f22 MATERIALS / MICRODETAIL Materials/Microdetail: weathered armor PBR response with edge wear logic, layered roughness breakup, and grounded hard-surface realism. COLOR / FINISH Color/Finish: sunlit-myth fantasy palette with luminous warm key tones, controlled saturation, and heroic worldbuilding finish. QUALITY BAR Quality Bar: pass a 200% zoom inspection for anatomy continuity, material truth, and coherent edge behavior. NEGATIVES No duplicate limbs, distorted anatomy, low-resolution output, motion blur, compression artifacts, over-sharpen halos, logo overlays, watermark overlays, or text overlays. When hands are visible: no extra fingers, missing fingers, fused fingers, duplicated fingers, malformed hands, broken wrists, or dislocated joints, and each visible human hand must read with five anatomically correct fingers. When human facial features are visible: no duplicated face, misaligned eyes, deformed teeth, or identity drift. No cartoon outlines. No cel shading. No painterly brush texture. No over-smoothed skin. No plastic specular skin sheen. No waxy skin, no over-smoothing, no pore smearing, no blotchy skin-frequency breakup, and no plastic highlight sheens. No costume-like pasted prosthetics, no fake-latex texture cues, no disconnected horn/feature anchors, and no transformation edge breakage. When reposing: no source-pose carryover ghosts, no twisted joints, no impossible limb angles, no limb duplication, no torso warping, and no perspective-background mismatch around the body. Proceed to create image.