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Hockey Interview
by Jay Arcielle
Open full-size image ↗Turn yourself into a hockey player being interviewed in the tunnel
prompt-dnahockey
POSE EXECUTION POLICY (MANDATORY) Apply the selected Pose/Anatomy preset as the target pose. Do not preserve source pose or source camera-body geometry when it conflicts with target pose. Rebuild environment/background perspective as needed so the requested pose remains physically coherent. MODE SUBJECT ORIENTATION: Male. REGULAR MODE: preserve human identity realism and natural anatomy/skin behavior. Editorial/glamour intent is handled in downstream styling, lighting, and camera slots. CUSTOMIZE (ADDITIVE TO PRESET; DO NOT REPLACE PRESET) - Detail directive: 5'11 and 240 lbs, muscular. PRIMARY DIRECTIVE Hockey player at intermission interview, full gear, sweaty AUTHORITY / PRIORITY When instructions conflict (MANDATORY): keep who the person is first, then keep core body geometry, then keep realistic physics, and apply style changes last. IDENTITY Identity priority: preserve face identity and expression anchors of Subject A exactly (eye spacing, nose bridge, lip shape, jawline), while allowing broader body/wardrobe restyling. GARMENT Full.hockey gear with Montreal Canadiens jersey #98 FRAMING Frame lock: vertical 4:5; full body visible; subject occupies 80-90% of frame; no wide-angle distortion. SCENE Tunnel to dressing room where interviews happen STYLING Styling: red-carpet editorial language with luxury accessory discipline, polished glamour rhythm, and premium event-ready cohesion. HAIR / GROOMING sweaty POSE / ANATOMY Pose/Anatomy: wrestler-ready stance with hypertrophy realism, grounded foot pressure, and broadcast legibility. LIGHTING Lighting: arena-grade overhead rigs + practical LEDs + crowd spill, tuned for sports broadcast clarity. CAMERA / OPTICS Camera/Optics: RAW DSLR emulation, 85mm lens, f/2.2, subtle chromatic aberration, mild vignette, restrained micrograin. MATERIALS / MICRODETAIL Materials/Microdetail: preserve pores, subtle redness, under-eye creasing, and realistic epidermal variation. COLOR / FINISH Color/Finish: moody noir contrast grade with deep blacks, controlled highlight isolation, and cinematic tonal separation. QUALITY BAR Quality Bar: hair and grooming must remain physically coherent at inspection zoom with no edge cutout artifacts, density collapse, or synthetic clumping. NEGATIVES No duplicate limbs, distorted anatomy, low-resolution output, motion blur, compression artifacts, over-sharpen halos, logo overlays, watermark overlays, or text overlays. When hands are visible: no extra fingers, missing fingers, fused fingers, duplicated fingers, malformed hands, broken wrists, or dislocated joints, and each visible human hand must read with five anatomically correct fingers. When human facial features are visible: no duplicated face, misaligned eyes, deformed teeth, or identity drift. No cartoon outlines. No cel shading. No painterly brush texture. No over-smoothed skin. No plastic specular skin sheen. No waxy skin, no over-smoothing, no pore smearing, no blotchy skin-frequency breakup, and no plastic highlight sheens. No costume-like pasted prosthetics, no fake-latex texture cues, no disconnected horn/feature anchors, and no transformation edge breakage. When reposing: no source-pose carryover ghosts, no twisted joints, no impossible limb angles, no limb duplication, no torso warping, and no perspective-background mismatch around the body. Proceed to create image.