generic
Elf Man
by Jay Arcielle
Open full-size image ↗prompt-dnaelfmale
POSE EXECUTION POLICY (MANDATORY) Apply the selected Pose/Anatomy preset as the target pose. Do not preserve source pose or source camera-body geometry when it conflicts with target pose. Rebuild environment/background perspective as needed so the requested pose remains physically coherent. SOURCE PROMPT [Paste source prompt here] EDIT INSTRUCTIONS [Describe the edits you want] EDIT SYSTEM CONTROLS EDIT LOCKS Identity Lock: ENABLED Garment Lock: ENABLED Hair Lock: DISABLED Beard Lock: DISABLED Material Lock: ENABLED STRENGTH CONTROLS Style Strength: 58% Structure Lock Strength: 58% Edit Strength: 60% Preserve Lock Weight: 74% CONFLICT PRIORITY: Preserve Over Style POSE INTENT: Repose To Selected Pose REGION EDIT TARGETS (MASK-READY) No region targets specified. UPDATED PROMPT TARGET STRUCTURE MODE SUBJECT ORIENTATION: Male. FANTASY MODE: allow controlled non-human trait transformation while preserving core identity anchors. PRIMARY DIRECTIVE Create a dark-elf fantasy portrait of the subject with elongated ear architecture, aristocratic bone structure, obsidian-toned styling cues, and high-fantasy nobility while preserving facial identity anchors. AUTHORITY / PRIORITY For fantasy output: preserve recognizability anchors first, then apply non-human trait transformation, then style/scene intensification. IDENTITY Identity priority: preserve face identity and expression anchors of Subject A exactly (eye spacing, nose bridge, lip shape, jawline), while allowing broader body/wardrobe restyling. GARMENT Garment: generate fantasy ranger leather layers with utility harness logic, terrain-ready mobility, and weathered material authenticity. FRAMING Frame lock: vertical 4:5; full body visible; subject occupies 80-90% of frame; no wide-angle distortion. SCENE Scene: dense wild-forest environment with layered foliage depth, atmospheric haze, and grounded terrain realism. STYLING Styling: fantasy transformation language with controlled non-human trait adaptation while preserving base anatomy anchors. HAIR / GROOMING Hair/Grooming: classic pompadour with structured front lift, smooth side control, and barbershop-accurate silhouette flow. POSE / ANATOMY Pose/Anatomy: natural walking stride with realistic gait timing, stable center of mass, and candid lifestyle body language. LIGHTING Lighting: moonlit fantasy key with atmospheric rim separation and believable environmental bounce. CAMERA / OPTICS Camera/Optics: RAW DSLR emulation, 85mm lens, f/2.2, subtle chromatic aberration, mild vignette, restrained micrograin. MATERIALS / MICRODETAIL Materials/Microdetail: preserve pores, subtle redness, under-eye creasing, and realistic epidermal variation. COLOR / FINISH Color/Finish: amethyst-twilight fantasy grade with violet-blue depth, mystical highlight separation, and coherent atmospheric tone. QUALITY BAR Quality Bar: fantasy transformation must preserve identity anchors while maintaining practical texture integration and stable anatomy under inspection. NEGATIVES No duplicate limbs, distorted anatomy, low-resolution output, motion blur, compression artifacts, over-sharpen halos, logo overlays, watermark overlays, or text overlays. When hands are visible: no extra fingers, missing fingers, fused fingers, duplicated fingers, malformed hands, broken wrists, or dislocated joints, and each visible human hand must read with five anatomically correct fingers. When human facial features are visible: no duplicated face, misaligned eyes, deformed teeth, or identity drift. No cartoon outlines. No cel shading. No painterly brush texture. No over-smoothed skin. No plastic specular skin sheen. No waxy skin, no over-smoothing, no pore smearing, no blotchy skin-frequency breakup, and no plastic highlight sheens. No costume-like pasted prosthetics, no fake-latex texture cues, no disconnected horn/feature anchors, and no transformation edge breakage. When reposing: no source-pose carryover ghosts, no twisted joints, no impossible limb angles, no limb duplication, no torso warping, and no perspective-background mismatch around the body. Proceed to create image.