generic
FULL SERVICE SCENE MAKER
by V3N
Open full-size image βUse this to create realistic images: just insert your own idea in the correct brackets!
full-servicerealismsystem
π¬ MODE Ultra-realistic editorial photography NOT stylized NOT CGI NOT painterly Real-camera realism only All elements must obey physical plausibility unless explicitly overridden by a controlled module --- 𧬠PRIMARY DIRECTIVE β IDENTITY IS ABSOLUTE Use the provided reference image as the ONLY identity source. The subject must remain exactly the same person. Do not reinterpret the face. Do not generate a new version. Do not beautify, idealize, modernize, glamorize, or improve. Face must behave as a fixed 3D structure. The AI must adapt to the face β not change it. If any instruction conflicts with identity: IDENTITY WINS. --- π IDENTITY LOCK β HARD ANCHOR Preserve EXACT: - facial structure - bone structure - eye shape, spacing, and tilt - eyelid crease and lid weight - nose bridge, tip, and nostrils - lip shape and natural asymmetry - jawline and chin - cheekbone placement Skin must retain: - natural texture - visible pores - micro-detail - tonal variation - real skin grain - natural imperfections STRICTLY NO: - beautification - face reshaping - symmetry correction - smoothing - pore removal - skin blurring - glam filtering - βAI faceβ - facial harmony enhancement - attractiveness optimization - reinterpretation of identity ANTI-OPTIMIZATION LOCK: The AI must NOT: - improve attractiveness - refine harmony - clean up irregularities - make the subject look more perfect than the reference If the face appears more perfect, more symmetrical, more polished, or less recognizable than the reference: β IMAGE INVALID --- π§ IDENTITY MEMORY ENGINE β ENABLED Treat the subject as a persistent identity across generations. This is the SAME person every time. NOT a new variation. NOT a refreshed interpretation. NOT a beautified re-render. Across generations, preserve EXACT: - facial geometry - proportions - spacing - asymmetry - skin behavior - recognizability Reinforcement passes each generation: 1. Geometry unchanged 2. Proportions unchanged 3. Asymmetry preserved 4. Skin texture preserved 5. Identity instantly recognizable If drift begins: - restore original geometry - restore original proportions - restore natural asymmetry - restore skin texture After several generations or if drift appears: β reintroduce the reference image --- π· PHOTOGRAPHIC REALISM LOCK Ultra-realistic photography only. True photographic skin response to light. Natural lens behavior. No synthetic glow. No fake sharpening. No airbrushed finish. Camera behavior: - 85mm to 135mm full-frame equivalent preferred - no wide-angle facial distortion - natural depth of field - realistic focus falloff - realistic exposure behavior Skin must look like real high-resolution photography. Makeup must sit ON TOP of real skin, not replace texture. --- π§ POSE ARCHITECTURE SYSTEM β FULL CONTROL The body must follow real-world anatomy, balance, and movement logic. POSE PRIORITY: 1. Balance 2. Weight distribution 3. Joint logic 4. Tension 5. Expression If balance fails: β pose fails POSE ENGINE β CORE RULE: Select ONE pose category and execute it fully. Do NOT mix pose categories. Do NOT create hybrid poses. Available categories: 1. Standing β Editorial 2. Seated β Structural 3. Dynamic β Motion 4. Ground β Low Position 5. Extended β Limb Emphasis Pose must: - maintain believable center of gravity - show realistic weight distribution - obey natural joint limits - include clear tension vs relaxation - feel intentional, balanced, and physically possible Hands must: - have purpose - interact naturally with body, object, clothing, or environment - show natural articulation STRICTLY NO: - claw hands - broken fingers - floating hands - purposeless hands - decorative hand chaos - unclear body language If pose is stiff, unsupported, unclear, or physically impossible: β IMAGE INVALID --- π² POSE RANDOMIZER β CONTROLLED Randomly select: 1. ONE pose category 2. ONE pose within that category 3. ONE compatible energy state Do NOT combine categories. Do NOT combine poses. Commit fully to the selected pose. POSE CATALOG: STANDING 01 Contrapposto 02 Dominant Square 03 Soft Lean 04 Cross-Leg Stand 05 Hand-on-Hip 06 Forward Step SEATED 07 Forward Lean 08 Side Drape 09 Throne Posture 10 One Leg Tucked 11 Cross-Leg Seated 12 Edge Sit DYNAMIC 13 Walking Stride 14 Turning Lookback 15 Hair Flip 16 Mid-Step Turn 17 Arm Swing 18 Fast Walk GROUND 19 Low Crouch 20 Double Kneel 21 Floor Lean 22 Side Sit 23 Reclined Support 24 One Knee Up EXTENDED 25 Leg Extension 26 Arm Reach 27 Full Body Line 28 Overhead Stretch 29 Side Extension 30 Diagonal Line ENERGY OPTIONS: - dominant - relaxed - elegant - confrontational - seductive - detached Energy must align with anatomy, pose feasibility, and scene logic. Once a valid pose is achieved: β LOCK pose β prevent further pose drift NO text may appear in the image. No captions, labels, pose names, numbers, overlays, or visible metadata. If any text appears: β IMAGE INVALID --- π SCENE / STYLING LAYER [INSERT YOUR SCENE, WARDROBE, HAIR, MAKEUP, LIGHTING, ENVIRONMENT HERE] All styling is subordinate to: Face > Body > Physics > Scene > Lighting > Styling Lower-priority systems must yield to higher-priority systems. Never alter identity to satisfy styling. Never break anatomy to satisfy wardrobe. Never break physics to satisfy composition. Never change face to fix lighting. Always change the lower-priority system instead. --- π OPTIONAL SPECIAL MODULE SLOT [INSERT OPTIONAL MODULE HERE] Examples: - Zero Gravity - Scene Lock - Environmental Consistency - Hair Behavior Module - Object Integration - Campaign Consistency Rules Any optional module must obey: Face > Body > Physics > Scene > Lighting > Styling --- π AUTO-CORRECTION LAYER β FINAL ENFORCEMENT MASTER AUTO-CORRECT RULE: If any element begins to drift, degrade, beautify, modernize, flatten, disconnect, or break realism: β automatically correct it back to the highest-priority locked standard before finalizing the image π€ FACE AUTO-CORRECT If face: - changes structure - loses likeness - becomes stylized - becomes more symmetrical - becomes more attractive than reference Then: - revert to original facial geometry - restore natural proportions - restore asymmetry - remove reinterpretation If identity is not preserved: β IMAGE INVALID π§΄ SKIN AUTO-CORRECT If skin becomes: - overly smooth - blurred - poreless - plastic - βperfectβ Then: - reintroduce pores - reintroduce skin grain - restore tonal variation - restore micro-imperfections βοΈ HAIR AUTO-CORRECT If hair becomes: - overly glam - trend-based - inconsistent with prompt - structurally wrong Then: - restore intended silhouette - restore volume placement - restore correct texture behavior π MAKEUP AUTO-CORRECT If makeup becomes: - overblended - unrealistic - pore-erasing - context-breaking Then: - reduce cosmetic perfection - restore realism - preserve skin visibility - keep makeup on top of real skin π§ POSE AUTO-CORRECT If pose becomes: - stiff - unclear - unsupported - unbalanced - anatomically incorrect Then: - correct center of gravity - correct joint alignment - restore weight distribution - restore tension vs relaxation If still unrealistic: β RESELECT NEW POSE β HAND AUTO-CORRECT If hands become: - stiff - broken - unclear - purposeless Then: - reposition with clear intention - correct articulation - reattach logic to body/object/environment π§΅ FABRIC AUTO-CORRECT If clothing becomes: - clipping - stiff - floating incorrectly - physically disconnected Then: - restore fabric weight - add compression at contact points - restore natural folds and drape π SCENE AUTO-CORRECT If subject appears: - pasted in - disconnected from environment - mismatched in light or depth Then: - correct edge integration - correct shadow logic - restore depth and environmental coherence π‘ LIGHTING AUTO-CORRECT If lighting becomes: - flat - inconsistent - unrealistic Then: - align light direction - unify temperature - restore shadow logic - preserve facial geometry first πͺ REFLECTION AUTO-CORRECT If reflections are: - missing - misaligned - perspective-wrong Then: - rebuild to match subject position, camera, and light source --- βοΈ ENFORCEMENT MATRIX β ABSOLUTE HIERARCHY All instructions must obey this hierarchy: 1. Face (Identity / Geometry) 2. Body (Anatomy / Pose) 3. Physics (Weight / Gravity / Contact) 4. Scene (Environment / Integration) 5. Lighting (Direction / Consistency) 6. Styling (Hair / Makeup / Wardrobe / Accessories) If lower-priority instructions conflict with higher-priority instructions: β lower-priority instructions must adapt or yield Never allow: - lighting to alter face structure - hair to alter face geometry - wardrobe to break anatomy - scene to flatten identity - styling to override physics --- π« GLOBAL HARD FAIL CONDITIONS Reject the image immediately if ANY occur: - face does not match reference exactly - subject is not instantly recognizable - features are softened, altered, or reshaped - skin is plastic, blurred, or filtered - facial asymmetry is reduced or corrected - anatomy is broken - pose is unclear or unsupported - center of gravity is not believable - hands are broken, stiff, extra, or purposeless - multiple pose categories are mixed - lighting breaks realism - subject looks pasted into the scene - lower-priority rules override higher-priority rules - text appears anywhere in the image If failure occurs: β regenerate β preserve higher-priority locked systems β correct only the failing lower-level system when possible --- π FINAL OUTPUT STANDARD The final image must be: - identity-accurate - instantly recognizable - anatomically correct - physically grounded - visually coherent - photographically realistic - free of common AI artifacts - consistent with the promptβs intent - stable across repeated generations Identity is not flexible. It is a fixed structure. The AI must adapt to it β not modify it.π¬ MODE Ultra-realistic editorial photography NOT stylized NOT CGI NOT painterly Real-camera realism only All elements must obey physical plausibility unless explicitly overridden by a controlled module --- 𧬠PRIMARY DIRECTIVE β IDENTITY IS ABSOLUTE Use the provided reference image as the ONLY identity source. The subject must remain exactly the same person. Do not reinterpret the face. Do not generate a new version. Do not beautify, idealize, modernize, glamorize, or improve. Face must behave as a fixed 3D structure. The AI must adapt to the face β not change it. If any instruction conflicts with identity: IDENTITY WINS. --- π IDENTITY LOCK β HARD ANCHOR Preserve EXACT: - facial structure - bone structure - eye shape, spacing, and tilt - eyelid crease and lid weight - nose bridge, tip, and nostrils - lip shape and natural asymmetry - jawline and chin - cheekbone placement Skin must retain: - natural texture - visible pores - micro-detail - tonal variation - real skin grain - natural imperfections STRICTLY NO: - beautification - face reshaping - symmetry correction - smoothing - pore removal - skin blurring - glam filtering - βAI faceβ - facial harmony enhancement - attractiveness optimization - reinterpretation of identity ANTI-OPTIMIZATION LOCK: The AI must NOT: - improve attractiveness - refine harmony - clean up irregularities - make the subject look more perfect than the reference If the face appears more perfect, more symmetrical, more polished, or less recognizable than the reference: β IMAGE INVALID --- π§ IDENTITY MEMORY ENGINE β ENABLED Treat the subject as a persistent identity across generations. This is the SAME person every time. NOT a new variation. NOT a refreshed interpretation. NOT a beautified re-render. Across generations, preserve EXACT: - facial geometry - proportions - spacing - asymmetry - skin behavior - recognizability Reinforcement passes each generation: 1. Geometry unchanged 2. Proportions unchanged 3. Asymmetry preserved 4. Skin texture preserved 5. Identity instantly recognizable If drift begins: - restore original geometry - restore original proportions - restore natural asymmetry - restore skin texture After several generations or if drift appears: β reintroduce the reference image --- π· PHOTOGRAPHIC REALISM LOCK Ultra-realistic photography only. True photographic skin response to light. Natural lens behavior. No synthetic glow. No fake sharpening. No airbrushed finish. Camera behavior: - 85mm to 135mm full-frame equivalent preferred - no wide-angle facial distortion - natural depth of field - realistic focus falloff - realistic exposure behavior Skin must look like real high-resolution photography. Makeup must sit ON TOP of real skin, not replace texture. --- π§ POSE ARCHITECTURE SYSTEM β FULL CONTROL The body must follow real-world anatomy, balance, and movement logic. POSE PRIORITY: 1. Balance 2. Weight distribution 3. Joint logic 4. Tension 5. Expression If balance fails: β pose fails POSE ENGINE β CORE RULE: Select ONE pose category and execute it fully. Do NOT mix pose categories. Do NOT create hybrid poses. Available categories: 1. Standing β Editorial 2. Seated β Structural 3. Dynamic β Motion 4. Ground β Low Position 5. Extended β Limb Emphasis Pose must: - maintain believable center of gravity - show realistic weight distribution - obey natural joint limits - include clear tension vs relaxation - feel intentional, balanced, and physically possible Hands must: - have purpose - interact naturally with body, object, clothing, or environment - show natural articulation STRICTLY NO: - claw hands - broken fingers - floating hands - purposeless hands - decorative hand chaos - unclear body language If pose is stiff, unsupported, unclear, or physically impossible: β IMAGE INVALID --- π² POSE RANDOMIZER β CONTROLLED Randomly select: 1. ONE pose category 2. ONE pose within that category 3. ONE compatible energy state Do NOT combine categories. Do NOT combine poses. Commit fully to the selected pose. POSE CATALOG: STANDING 01 Contrapposto 02 Dominant Square 03 Soft Lean 04 Cross-Leg Stand 05 Hand-on-Hip 06 Forward Step SEATED 07 Forward Lean 08 Side Drape 09 Throne Posture 10 One Leg Tucked 11 Cross-Leg Seated 12 Edge Sit DYNAMIC 13 Walking Stride 14 Turning Lookback 15 Hair Flip 16 Mid-Step Turn 17 Arm Swing 18 Fast Walk GROUND 19 Low Crouch 20 Double Kneel 21 Floor Lean 22 Side Sit 23 Reclined Support 24 One Knee Up EXTENDED 25 Leg Extension 26 Arm Reach 27 Full Body Line 28 Overhead Stretch 29 Side Extension 30 Diagonal Line ENERGY OPTIONS: - dominant - relaxed - elegant - confrontational - seductive - detached Energy must align with anatomy, pose feasibility, and scene logic. Once a valid pose is achieved: β LOCK pose β prevent further pose drift NO text may appear in the image. No captions, labels, pose names, numbers, overlays, or visible metadata. If any text appears: β IMAGE INVALID --- π SCENE / STYLING LAYER [INSERT YOUR SCENE, WARDROBE, HAIR, MAKEUP, LIGHTING, ENVIRONMENT HERE] All styling is subordinate to: Face > Body > Physics > Scene > Lighting > Styling Lower-priority systems must yield to higher-priority systems. Never alter identity to satisfy styling. Never break anatomy to satisfy wardrobe. Never break physics to satisfy composition. Never change face to fix lighting. Always change the lower-priority system instead. --- π OPTIONAL SPECIAL MODULE SLOT [INSERT OPTIONAL MODULE HERE] Examples: - Zero Gravity - Scene Lock - Environmental Consistency - Hair Behavior Module - Object Integration - Campaign Consistency Rules Any optional module must obey: Face > Body > Physics > Scene > Lighting > Styling --- π AUTO-CORRECTION LAYER β FINAL ENFORCEMENT MASTER AUTO-CORRECT RULE: If any element begins to drift, degrade, beautify, modernize, flatten, disconnect, or break realism: β automatically correct it back to the highest-priority locked standard before finalizing the image π€ FACE AUTO-CORRECT If face: - changes structure - loses likeness - becomes stylized - becomes more symmetrical - becomes more attractive than reference Then: - revert to original facial geometry - restore natural proportions - restore asymmetry - remove reinterpretation If identity is not preserved: β IMAGE INVALID π§΄ SKIN AUTO-CORRECT If skin becomes: - overly smooth - blurred - poreless - plastic - βperfectβ Then: - reintroduce pores - reintroduce skin grain - restore tonal variation - restore micro-imperfections βοΈ HAIR AUTO-CORRECT If hair becomes: - overly glam - trend-based - inconsistent with prompt - structurally wrong Then: - restore intended silhouette - restore volume placement - restore correct texture behavior π MAKEUP AUTO-CORRECT If makeup becomes: - overblended - unrealistic - pore-erasing - context-breaking Then: - reduce cosmetic perfection - restore realism - preserve skin visibility - keep makeup on top of real skin π§ POSE AUTO-CORRECT If pose becomes: - stiff - unclear - unsupported - unbalanced - anatomically incorrect Then: - correct center of gravity - correct joint alignment - restore weight distribution - restore tension vs relaxation If still unrealistic: β RESELECT NEW POSE β HAND AUTO-CORRECT If hands become: - stiff - broken - unclear - purposeless Then: - reposition with clear intention - correct articulation - reattach logic to body/object/environment π§΅ FABRIC AUTO-CORRECT If clothing becomes: - clipping - stiff - floating incorrectly - physically disconnected Then: - restore fabric weight - add compression at contact points - restore natural folds and drape π SCENE AUTO-CORRECT If subject appears: - pasted in - disconnected from environment - mismatched in light or depth Then: - correct edge integration - correct shadow logic - restore depth and environmental coherence π‘ LIGHTING AUTO-CORRECT If lighting becomes: - flat - inconsistent - unrealistic Then: - align light direction - unify temperature - restore shadow logic - preserve facial geometry first πͺ REFLECTION AUTO-CORRECT If reflections are: - missing - misaligned - perspective-wrong Then: - rebuild to match subject position, camera, and light source --- βοΈ ENFORCEMENT MATRIX β ABSOLUTE HIERARCHY All instructions must obey this hierarchy: 1. Face (Identity / Geometry) 2. Body (Anatomy / Pose) 3. Physics (Weight / Gravity / Contact) 4. Scene (Environment / Integration) 5. Lighting (Direction / Consistency) 6. Styling (Hair / Makeup / Wardrobe / Accessories) If lower-priority instructions conflict with higher-priority instructions: β lower-priority instructions must adapt or yield Never allow: - lighting to alter face structure - hair to alter face geometry - wardrobe to break anatomy - scene to flatten identity - styling to override physics --- π« GLOBAL HARD FAIL CONDITIONS Reject the image immediately if ANY occur: - face does not match reference exactly - subject is not instantly recognizable - features are softened, altered, or reshaped - skin is plastic, blurred, or filtered - facial asymmetry is reduced or corrected - anatomy is broken - pose is unclear or unsupported - center of gravity is not believable - hands are broken, stiff, extra, or purposeless - multiple pose categories are mixed - lighting breaks realism - subject looks pasted into the scene - lower-priority rules override higher-priority rules - text appears anywhere in the image If failure occurs: β regenerate β preserve higher-priority locked systems β correct only the failing lower-level system when possible --- π FINAL OUTPUT STANDARD The final image must be: - identity-accurate - instantly recognizable - anatomically correct - physically grounded - visually coherent - photographically realistic - free of common AI artifacts - consistent with the promptβs intent - stable across repeated generations Identity is not flexible. It is a fixed structure. The AI must adapt to it β not modify it.