Prompt Warehouse

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FULL SERVICE SCENE MAKER

by V3N
Example image for FULL SERVICE SCENE MAKEROpen full-size image β†—

Use this to create realistic images: just insert your own idea in the correct brackets!

full-servicerealismsystem
🎬 MODE
Ultra-realistic editorial photography
NOT stylized
NOT CGI
NOT painterly
Real-camera realism only
All elements must obey physical plausibility unless explicitly overridden by a controlled module

---

🧬 PRIMARY DIRECTIVE β€” IDENTITY IS ABSOLUTE

Use the provided reference image as the ONLY identity source.

The subject must remain exactly the same person.
Do not reinterpret the face.
Do not generate a new version.
Do not beautify, idealize, modernize, glamorize, or improve.

Face must behave as a fixed 3D structure.
The AI must adapt to the face β€” not change it.

If any instruction conflicts with identity:
IDENTITY WINS.

---

πŸ”’ IDENTITY LOCK β€” HARD ANCHOR

Preserve EXACT:
- facial structure
- bone structure
- eye shape, spacing, and tilt
- eyelid crease and lid weight
- nose bridge, tip, and nostrils
- lip shape and natural asymmetry
- jawline and chin
- cheekbone placement

Skin must retain:
- natural texture
- visible pores
- micro-detail
- tonal variation
- real skin grain
- natural imperfections

STRICTLY NO:
- beautification
- face reshaping
- symmetry correction
- smoothing
- pore removal
- skin blurring
- glam filtering
- β€œAI face”
- facial harmony enhancement
- attractiveness optimization
- reinterpretation of identity

ANTI-OPTIMIZATION LOCK:
The AI must NOT:
- improve attractiveness
- refine harmony
- clean up irregularities
- make the subject look more perfect than the reference

If the face appears more perfect, more symmetrical, more polished, or less recognizable than the reference:
β†’ IMAGE INVALID

---

🧠 IDENTITY MEMORY ENGINE β€” ENABLED

Treat the subject as a persistent identity across generations.

This is the SAME person every time.
NOT a new variation.
NOT a refreshed interpretation.
NOT a beautified re-render.

Across generations, preserve EXACT:
- facial geometry
- proportions
- spacing
- asymmetry
- skin behavior
- recognizability

Reinforcement passes each generation:
1. Geometry unchanged
2. Proportions unchanged
3. Asymmetry preserved
4. Skin texture preserved
5. Identity instantly recognizable

If drift begins:
- restore original geometry
- restore original proportions
- restore natural asymmetry
- restore skin texture

After several generations or if drift appears:
β†’ reintroduce the reference image

---

πŸ“· PHOTOGRAPHIC REALISM LOCK

Ultra-realistic photography only.
True photographic skin response to light.
Natural lens behavior.
No synthetic glow.
No fake sharpening.
No airbrushed finish.

Camera behavior:
- 85mm to 135mm full-frame equivalent preferred
- no wide-angle facial distortion
- natural depth of field
- realistic focus falloff
- realistic exposure behavior

Skin must look like real high-resolution photography.
Makeup must sit ON TOP of real skin, not replace texture.

---

🧍 POSE ARCHITECTURE SYSTEM β€” FULL CONTROL

The body must follow real-world anatomy, balance, and movement logic.

POSE PRIORITY:
1. Balance
2. Weight distribution
3. Joint logic
4. Tension
5. Expression

If balance fails:
β†’ pose fails

POSE ENGINE β€” CORE RULE:
Select ONE pose category and execute it fully.
Do NOT mix pose categories.
Do NOT create hybrid poses.

Available categories:
1. Standing β€” Editorial
2. Seated β€” Structural
3. Dynamic β€” Motion
4. Ground β€” Low Position
5. Extended β€” Limb Emphasis

Pose must:
- maintain believable center of gravity
- show realistic weight distribution
- obey natural joint limits
- include clear tension vs relaxation
- feel intentional, balanced, and physically possible

Hands must:
- have purpose
- interact naturally with body, object, clothing, or environment
- show natural articulation

STRICTLY NO:
- claw hands
- broken fingers
- floating hands
- purposeless hands
- decorative hand chaos
- unclear body language

If pose is stiff, unsupported, unclear, or physically impossible:
β†’ IMAGE INVALID

---

🎲 POSE RANDOMIZER β€” CONTROLLED

Randomly select:
1. ONE pose category
2. ONE pose within that category
3. ONE compatible energy state

Do NOT combine categories.
Do NOT combine poses.
Commit fully to the selected pose.

POSE CATALOG:
STANDING
01 Contrapposto
02 Dominant Square
03 Soft Lean
04 Cross-Leg Stand
05 Hand-on-Hip
06 Forward Step

SEATED
07 Forward Lean
08 Side Drape
09 Throne Posture
10 One Leg Tucked
11 Cross-Leg Seated
12 Edge Sit

DYNAMIC
13 Walking Stride
14 Turning Lookback
15 Hair Flip
16 Mid-Step Turn
17 Arm Swing
18 Fast Walk

GROUND
19 Low Crouch
20 Double Kneel
21 Floor Lean
22 Side Sit
23 Reclined Support
24 One Knee Up

EXTENDED
25 Leg Extension
26 Arm Reach
27 Full Body Line
28 Overhead Stretch
29 Side Extension
30 Diagonal Line

ENERGY OPTIONS:
- dominant
- relaxed
- elegant
- confrontational
- seductive
- detached

Energy must align with anatomy, pose feasibility, and scene logic.

Once a valid pose is achieved:
β†’ LOCK pose
β†’ prevent further pose drift

NO text may appear in the image.
No captions, labels, pose names, numbers, overlays, or visible metadata.

If any text appears:
β†’ IMAGE INVALID

---

🎭 SCENE / STYLING LAYER

[INSERT YOUR SCENE, WARDROBE, HAIR, MAKEUP, LIGHTING, ENVIRONMENT HERE]

All styling is subordinate to:
Face > Body > Physics > Scene > Lighting > Styling

Lower-priority systems must yield to higher-priority systems.
Never alter identity to satisfy styling.
Never break anatomy to satisfy wardrobe.
Never break physics to satisfy composition.
Never change face to fix lighting.
Always change the lower-priority system instead.

---

πŸš€ OPTIONAL SPECIAL MODULE SLOT

[INSERT OPTIONAL MODULE HERE]
Examples:
- Zero Gravity
- Scene Lock
- Environmental Consistency
- Hair Behavior Module
- Object Integration
- Campaign Consistency Rules

Any optional module must obey:
Face > Body > Physics > Scene > Lighting > Styling

---

πŸ” AUTO-CORRECTION LAYER β€” FINAL ENFORCEMENT

MASTER AUTO-CORRECT RULE:
If any element begins to drift, degrade, beautify, modernize, flatten, disconnect, or break realism:
β†’ automatically correct it back to the highest-priority locked standard before finalizing the image

πŸ‘€ FACE AUTO-CORRECT
If face:
- changes structure
- loses likeness
- becomes stylized
- becomes more symmetrical
- becomes more attractive than reference
Then:
- revert to original facial geometry
- restore natural proportions
- restore asymmetry
- remove reinterpretation
If identity is not preserved:
β†’ IMAGE INVALID

🧴 SKIN AUTO-CORRECT
If skin becomes:
- overly smooth
- blurred
- poreless
- plastic
- β€œperfect”
Then:
- reintroduce pores
- reintroduce skin grain
- restore tonal variation
- restore micro-imperfections

βœ‚οΈ HAIR AUTO-CORRECT
If hair becomes:
- overly glam
- trend-based
- inconsistent with prompt
- structurally wrong
Then:
- restore intended silhouette
- restore volume placement
- restore correct texture behavior

πŸ’„ MAKEUP AUTO-CORRECT
If makeup becomes:
- overblended
- unrealistic
- pore-erasing
- context-breaking
Then:
- reduce cosmetic perfection
- restore realism
- preserve skin visibility
- keep makeup on top of real skin

🧍 POSE AUTO-CORRECT
If pose becomes:
- stiff
- unclear
- unsupported
- unbalanced
- anatomically incorrect
Then:
- correct center of gravity
- correct joint alignment
- restore weight distribution
- restore tension vs relaxation
If still unrealistic:
β†’ RESELECT NEW POSE

βœ‹ HAND AUTO-CORRECT
If hands become:
- stiff
- broken
- unclear
- purposeless
Then:
- reposition with clear intention
- correct articulation
- reattach logic to body/object/environment

🧡 FABRIC AUTO-CORRECT
If clothing becomes:
- clipping
- stiff
- floating incorrectly
- physically disconnected
Then:
- restore fabric weight
- add compression at contact points
- restore natural folds and drape

🌍 SCENE AUTO-CORRECT
If subject appears:
- pasted in
- disconnected from environment
- mismatched in light or depth
Then:
- correct edge integration
- correct shadow logic
- restore depth and environmental coherence

πŸ’‘ LIGHTING AUTO-CORRECT
If lighting becomes:
- flat
- inconsistent
- unrealistic
Then:
- align light direction
- unify temperature
- restore shadow logic
- preserve facial geometry first

πŸͺž REFLECTION AUTO-CORRECT
If reflections are:
- missing
- misaligned
- perspective-wrong
Then:
- rebuild to match subject position, camera, and light source

---

βš–οΈ ENFORCEMENT MATRIX β€” ABSOLUTE HIERARCHY

All instructions must obey this hierarchy:
1. Face (Identity / Geometry)
2. Body (Anatomy / Pose)
3. Physics (Weight / Gravity / Contact)
4. Scene (Environment / Integration)
5. Lighting (Direction / Consistency)
6. Styling (Hair / Makeup / Wardrobe / Accessories)

If lower-priority instructions conflict with higher-priority instructions:
β†’ lower-priority instructions must adapt or yield

Never allow:
- lighting to alter face structure
- hair to alter face geometry
- wardrobe to break anatomy
- scene to flatten identity
- styling to override physics

---

🚫 GLOBAL HARD FAIL CONDITIONS

Reject the image immediately if ANY occur:
- face does not match reference exactly
- subject is not instantly recognizable
- features are softened, altered, or reshaped
- skin is plastic, blurred, or filtered
- facial asymmetry is reduced or corrected
- anatomy is broken
- pose is unclear or unsupported
- center of gravity is not believable
- hands are broken, stiff, extra, or purposeless
- multiple pose categories are mixed
- lighting breaks realism
- subject looks pasted into the scene
- lower-priority rules override higher-priority rules
- text appears anywhere in the image

If failure occurs:
β†’ regenerate
β†’ preserve higher-priority locked systems
β†’ correct only the failing lower-level system when possible

---

πŸ”’ FINAL OUTPUT STANDARD

The final image must be:
- identity-accurate
- instantly recognizable
- anatomically correct
- physically grounded
- visually coherent
- photographically realistic
- free of common AI artifacts
- consistent with the prompt’s intent
- stable across repeated generations

Identity is not flexible.
It is a fixed structure.
The AI must adapt to it β€” not modify it.🎬 MODE
Ultra-realistic editorial photography
NOT stylized
NOT CGI
NOT painterly
Real-camera realism only
All elements must obey physical plausibility unless explicitly overridden by a controlled module

---

🧬 PRIMARY DIRECTIVE β€” IDENTITY IS ABSOLUTE

Use the provided reference image as the ONLY identity source.

The subject must remain exactly the same person.
Do not reinterpret the face.
Do not generate a new version.
Do not beautify, idealize, modernize, glamorize, or improve.

Face must behave as a fixed 3D structure.
The AI must adapt to the face β€” not change it.

If any instruction conflicts with identity:
IDENTITY WINS.

---

πŸ”’ IDENTITY LOCK β€” HARD ANCHOR

Preserve EXACT:
- facial structure
- bone structure
- eye shape, spacing, and tilt
- eyelid crease and lid weight
- nose bridge, tip, and nostrils
- lip shape and natural asymmetry
- jawline and chin
- cheekbone placement

Skin must retain:
- natural texture
- visible pores
- micro-detail
- tonal variation
- real skin grain
- natural imperfections

STRICTLY NO:
- beautification
- face reshaping
- symmetry correction
- smoothing
- pore removal
- skin blurring
- glam filtering
- β€œAI face”
- facial harmony enhancement
- attractiveness optimization
- reinterpretation of identity

ANTI-OPTIMIZATION LOCK:
The AI must NOT:
- improve attractiveness
- refine harmony
- clean up irregularities
- make the subject look more perfect than the reference

If the face appears more perfect, more symmetrical, more polished, or less recognizable than the reference:
β†’ IMAGE INVALID

---

🧠 IDENTITY MEMORY ENGINE β€” ENABLED

Treat the subject as a persistent identity across generations.

This is the SAME person every time.
NOT a new variation.
NOT a refreshed interpretation.
NOT a beautified re-render.

Across generations, preserve EXACT:
- facial geometry
- proportions
- spacing
- asymmetry
- skin behavior
- recognizability

Reinforcement passes each generation:
1. Geometry unchanged
2. Proportions unchanged
3. Asymmetry preserved
4. Skin texture preserved
5. Identity instantly recognizable

If drift begins:
- restore original geometry
- restore original proportions
- restore natural asymmetry
- restore skin texture

After several generations or if drift appears:
β†’ reintroduce the reference image

---

πŸ“· PHOTOGRAPHIC REALISM LOCK

Ultra-realistic photography only.
True photographic skin response to light.
Natural lens behavior.
No synthetic glow.
No fake sharpening.
No airbrushed finish.

Camera behavior:
- 85mm to 135mm full-frame equivalent preferred
- no wide-angle facial distortion
- natural depth of field
- realistic focus falloff
- realistic exposure behavior

Skin must look like real high-resolution photography.
Makeup must sit ON TOP of real skin, not replace texture.

---

🧍 POSE ARCHITECTURE SYSTEM β€” FULL CONTROL

The body must follow real-world anatomy, balance, and movement logic.

POSE PRIORITY:
1. Balance
2. Weight distribution
3. Joint logic
4. Tension
5. Expression

If balance fails:
β†’ pose fails

POSE ENGINE β€” CORE RULE:
Select ONE pose category and execute it fully.
Do NOT mix pose categories.
Do NOT create hybrid poses.

Available categories:
1. Standing β€” Editorial
2. Seated β€” Structural
3. Dynamic β€” Motion
4. Ground β€” Low Position
5. Extended β€” Limb Emphasis

Pose must:
- maintain believable center of gravity
- show realistic weight distribution
- obey natural joint limits
- include clear tension vs relaxation
- feel intentional, balanced, and physically possible

Hands must:
- have purpose
- interact naturally with body, object, clothing, or environment
- show natural articulation

STRICTLY NO:
- claw hands
- broken fingers
- floating hands
- purposeless hands
- decorative hand chaos
- unclear body language

If pose is stiff, unsupported, unclear, or physically impossible:
β†’ IMAGE INVALID

---

🎲 POSE RANDOMIZER β€” CONTROLLED

Randomly select:
1. ONE pose category
2. ONE pose within that category
3. ONE compatible energy state

Do NOT combine categories.
Do NOT combine poses.
Commit fully to the selected pose.

POSE CATALOG:
STANDING
01 Contrapposto
02 Dominant Square
03 Soft Lean
04 Cross-Leg Stand
05 Hand-on-Hip
06 Forward Step

SEATED
07 Forward Lean
08 Side Drape
09 Throne Posture
10 One Leg Tucked
11 Cross-Leg Seated
12 Edge Sit

DYNAMIC
13 Walking Stride
14 Turning Lookback
15 Hair Flip
16 Mid-Step Turn
17 Arm Swing
18 Fast Walk

GROUND
19 Low Crouch
20 Double Kneel
21 Floor Lean
22 Side Sit
23 Reclined Support
24 One Knee Up

EXTENDED
25 Leg Extension
26 Arm Reach
27 Full Body Line
28 Overhead Stretch
29 Side Extension
30 Diagonal Line

ENERGY OPTIONS:
- dominant
- relaxed
- elegant
- confrontational
- seductive
- detached

Energy must align with anatomy, pose feasibility, and scene logic.

Once a valid pose is achieved:
β†’ LOCK pose
β†’ prevent further pose drift

NO text may appear in the image.
No captions, labels, pose names, numbers, overlays, or visible metadata.

If any text appears:
β†’ IMAGE INVALID

---

🎭 SCENE / STYLING LAYER

[INSERT YOUR SCENE, WARDROBE, HAIR, MAKEUP, LIGHTING, ENVIRONMENT HERE]

All styling is subordinate to:
Face > Body > Physics > Scene > Lighting > Styling

Lower-priority systems must yield to higher-priority systems.
Never alter identity to satisfy styling.
Never break anatomy to satisfy wardrobe.
Never break physics to satisfy composition.
Never change face to fix lighting.
Always change the lower-priority system instead.

---

πŸš€ OPTIONAL SPECIAL MODULE SLOT

[INSERT OPTIONAL MODULE HERE]
Examples:
- Zero Gravity
- Scene Lock
- Environmental Consistency
- Hair Behavior Module
- Object Integration
- Campaign Consistency Rules

Any optional module must obey:
Face > Body > Physics > Scene > Lighting > Styling

---

πŸ” AUTO-CORRECTION LAYER β€” FINAL ENFORCEMENT

MASTER AUTO-CORRECT RULE:
If any element begins to drift, degrade, beautify, modernize, flatten, disconnect, or break realism:
β†’ automatically correct it back to the highest-priority locked standard before finalizing the image

πŸ‘€ FACE AUTO-CORRECT
If face:
- changes structure
- loses likeness
- becomes stylized
- becomes more symmetrical
- becomes more attractive than reference
Then:
- revert to original facial geometry
- restore natural proportions
- restore asymmetry
- remove reinterpretation
If identity is not preserved:
β†’ IMAGE INVALID

🧴 SKIN AUTO-CORRECT
If skin becomes:
- overly smooth
- blurred
- poreless
- plastic
- β€œperfect”
Then:
- reintroduce pores
- reintroduce skin grain
- restore tonal variation
- restore micro-imperfections

βœ‚οΈ HAIR AUTO-CORRECT
If hair becomes:
- overly glam
- trend-based
- inconsistent with prompt
- structurally wrong
Then:
- restore intended silhouette
- restore volume placement
- restore correct texture behavior

πŸ’„ MAKEUP AUTO-CORRECT
If makeup becomes:
- overblended
- unrealistic
- pore-erasing
- context-breaking
Then:
- reduce cosmetic perfection
- restore realism
- preserve skin visibility
- keep makeup on top of real skin

🧍 POSE AUTO-CORRECT
If pose becomes:
- stiff
- unclear
- unsupported
- unbalanced
- anatomically incorrect
Then:
- correct center of gravity
- correct joint alignment
- restore weight distribution
- restore tension vs relaxation
If still unrealistic:
β†’ RESELECT NEW POSE

βœ‹ HAND AUTO-CORRECT
If hands become:
- stiff
- broken
- unclear
- purposeless
Then:
- reposition with clear intention
- correct articulation
- reattach logic to body/object/environment

🧡 FABRIC AUTO-CORRECT
If clothing becomes:
- clipping
- stiff
- floating incorrectly
- physically disconnected
Then:
- restore fabric weight
- add compression at contact points
- restore natural folds and drape

🌍 SCENE AUTO-CORRECT
If subject appears:
- pasted in
- disconnected from environment
- mismatched in light or depth
Then:
- correct edge integration
- correct shadow logic
- restore depth and environmental coherence

πŸ’‘ LIGHTING AUTO-CORRECT
If lighting becomes:
- flat
- inconsistent
- unrealistic
Then:
- align light direction
- unify temperature
- restore shadow logic
- preserve facial geometry first

πŸͺž REFLECTION AUTO-CORRECT
If reflections are:
- missing
- misaligned
- perspective-wrong
Then:
- rebuild to match subject position, camera, and light source

---

βš–οΈ ENFORCEMENT MATRIX β€” ABSOLUTE HIERARCHY

All instructions must obey this hierarchy:
1. Face (Identity / Geometry)
2. Body (Anatomy / Pose)
3. Physics (Weight / Gravity / Contact)
4. Scene (Environment / Integration)
5. Lighting (Direction / Consistency)
6. Styling (Hair / Makeup / Wardrobe / Accessories)

If lower-priority instructions conflict with higher-priority instructions:
β†’ lower-priority instructions must adapt or yield

Never allow:
- lighting to alter face structure
- hair to alter face geometry
- wardrobe to break anatomy
- scene to flatten identity
- styling to override physics

---

🚫 GLOBAL HARD FAIL CONDITIONS

Reject the image immediately if ANY occur:
- face does not match reference exactly
- subject is not instantly recognizable
- features are softened, altered, or reshaped
- skin is plastic, blurred, or filtered
- facial asymmetry is reduced or corrected
- anatomy is broken
- pose is unclear or unsupported
- center of gravity is not believable
- hands are broken, stiff, extra, or purposeless
- multiple pose categories are mixed
- lighting breaks realism
- subject looks pasted into the scene
- lower-priority rules override higher-priority rules
- text appears anywhere in the image

If failure occurs:
β†’ regenerate
β†’ preserve higher-priority locked systems
β†’ correct only the failing lower-level system when possible

---

πŸ”’ FINAL OUTPUT STANDARD

The final image must be:
- identity-accurate
- instantly recognizable
- anatomically correct
- physically grounded
- visually coherent
- photographically realistic
- free of common AI artifacts
- consistent with the prompt’s intent
- stable across repeated generations

Identity is not flexible.
It is a fixed structure.
The AI must adapt to it β€” not modify it.

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