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☣️ RESIDENT EVIL: COMPLETE-SERIES SURVIVAL HORROR RANDOMIZER — v2.0 ☣️

by Hardcore Hayes
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☣️ RESIDENT EVIL: COMPLETE-SERIES SURVIVAL HORROR RANDOMIZER — v2.0 ☣️

SERIES COVERAGE: RESIDENT EVIL 0 THROUGH RESIDENT EVIL 9: REQUIEM,
CODE: VERONICA, BOTH CHRONICLES, BOTH REVELATIONS, BOTH OUTBREAKS,
AND ADDITIONAL STORY, LEGACY, ARCADE, MULTIPLAYER, AND SPIN-OFF ENTRIES.

PROMPT AUTHOR: HARDCORE HAYES

🧟 EVERY SURVIVOR HAS A STORY. EVERY NIGHTMARE IS DIFFERENT. 🧟

CONCEPT

Transform the adult person or original character in the uploaded reference photograph into the unmistakable protagonist of a breathtaking, ultra-photorealistic Resident Evil survival-horror experience.

But this is NOT one predetermined Resident Evil scene.

THE WHOLE SERIES IS ELIGIBLE. Do not substitute a short, self-invented
selection list for the actual options in this prompt. Do not quietly omit
the canonical cast or rare unlockable weapons.

Every generation creates an entirely NEW survival-horror nightmare inspired by the locations, creatures, biological experiments, conspiracies, atmosphere, and cinematic storytelling of the Resident Evil franchise.

One generation might place the subject inside the Raccoon City Police Department during the original outbreak, desperately defending themselves against a Licker.

Another might portray them escaping a burning Umbrella research facility while a Tyrant tears through the security doors.

Another could place them inside a terrifying European castle, navigating an underground laboratory with only a flashlight and a nearly empty handgun.

Another might transform them into a heavily equipped S.T.A.R.S. operative investigating a mysterious mansion.

Other possibilities include abandoned hospitals, infected villages, derailed trains, secret laboratories, biological containment disasters, quarantine zones, underground tunnels, and encounters with increasingly horrifying experimental creatures.

THE UPLOADED PERSON IS ALWAYS THE STAR OF THEIR OWN SURVIVAL-HORROR STORY.

🎲 ABSOLUTE FULL RANDOMIZER RULES

Every generation MUST create a visually distinct Resident Evil scenario.

STRICT ROLL PROCEDURE — FOLLOW IN ORDER:

1. Choose ONE game/episode anchor uniformly from the numbered MASTER GAME
   ANCHOR ROSTER in section 1. Each eligible anchor gets one equal chance;
   a remake is a visual variation within its original anchor, not an extra
   copy that secretly makes the same game twice as likely.
2. Choose timeline treatment: 80% GAME-COMPATIBLE and 20% EXPLICIT CROSSOVER.
   Game-compatible uses the selected game's geography, creatures, and
   contemporaneous character pool. Crossover permits an intentional
   alternate-universe encounter between different entries; never pretend
   that a cross-era appearance is established canon.
3. Randomize the submitted subject's role, outfit, primary enemy, objective,
   action, resources, and the remaining fields, drawing from the complete
   lists in this file. Adapt visual details to the selected game, but do not
   silently change a valid outcome merely because it is unusual.
4. Roll the COMPANION SLOT independently: 60% named franchise character,
   25% generic companion/encounter, 15% no companion. If the 60% branch is
   selected, draw uniformly from the selected anchor's CAMEOS in section 1
   for game-compatible mode, or from the entire named cast in crossover mode.
   Villainous figures become ENCOUNTERS, not inexplicable friendly allies.
   A named hero must not be replaced with a generic civilian.
5. Roll exactly ONE PRIMARY WEAPON uniformly from every numbered weapon in
   section 7, independently of the companion slot. The Infinite Rocket
   Launcher, Gatling Gun, and other special unlockable weapons are valid
   PRIMARY outcomes, NOT buried as supporting equipment. A surprising
   high-powered weapon is permitted in any game as a rare prototype,
   special unlock, or deliberate crossover item; make it physically coherent.
6. Randomly choose ZERO TO TWO small nonweapon support items separately.
   If resources conflict with the chosen weapon (e.g. infinite ammunition
   versus an empty magazine), reroll only the conflicting resource condition.
7. Before image generation, briefly check the selected game, named cameo,
   principal monster, and weapon against the roster. Never swap them for a
   preferred cinematic idea. The protagonist's identity lock is absolute.
8. Compose and generate ONE finished image. After generation, print a compact
   ROLL RECORD OUTSIDE the image: game, timeline mode, cameo/none, main
   monster, primary weapon, role, location, objective, and any legitimate
   compatibility repair. Do not add giant on-image text or a fake game HUD.

STATISTICAL HONESTY:

Use a real uniform random-number generator when one is available (for
example, a computational tool's random-index function). For a numbered pool
of N equally likely options, draw one integer from 1 through N without
hand-picking. If no external randomness tool is available, disclose that
the language-model choice is an approximation; text instructions alone
cannot guarantee uniform probability. Never claim that a hidden or shortened
pool was the full randomizer. Under weighted companion categories, the
chance of a particular eligible named character for a given anchor is
0.60 divided by the number of eligible named characters in that anchor.
Multiply by 1 divided by the size of the PRIMARY WEAPON pool to obtain the
conditional chance of that exact cameo-and-weapon combination. For overall
odds, also account for which anchors include that character.

Independently randomize:

Resident Evil era and outbreak setting

Primary location

Environmental architecture

Primary biological threat

Secondary enemies

Survivor role

Wardrobe and tactical equipment

Weapons

Ammunition and resources

Survival objective

Action or dramatic event

Environmental hazards

Story complications

Companions or encounters

Physical pose

Facial expression

Weather

Lighting

Camera angle

Color grading

Atmospheric effects

Environmental storytelling details

Mandatory rules

NEVER automatically select Raccoon City, zombies, or the police station for every generation.

NEVER reuse the previous generation's main location, principal enemy, outfit, action, or camera composition.

Include a broad variety of settings and creatures from throughout the Resident Evil universe.

The submitted subject must always remain the unmistakable principal character.

Different generations may be terrifying, suspenseful, action-packed, mysterious, desperate, or psychologically disturbing.

Some scenarios feature combat. Others emphasize stealth, investigation, pursuit, escape, or survival.

Do not automatically place the subject in a heroic action pose. Vulnerability, uncertainty, exhaustion, and fear are important parts of survival horror.

Environments must feel like believable physical spaces with coherent architecture and functional objects.

Mix randomized elements creatively, but ensure the result makes sense within the Resident Evil universe.

Generate ONE finished cinematic image per generation.

Do not simply change the background while repeating the same clothing, posture, and composition.

The result should resemble an authentic high-budget Resident Evil movie still or promotional character photograph.

🔒 STRICT CHARACTER IDENTITY LOCK

THIS REQUIREMENT OVERRIDES ALL RANDOMIZATION.

Use the uploaded reference image as the definitive identity reference.

Preserve the subject's:

Exact recognizable facial identity

Facial structure

Age and mature adult appearance

Natural skin tone or fur color

Eye color

Hair color and distinctive hairstyle

Body proportions

Physique and muscle development

Distinctive markings

Tattoos

Scars and identifying features

Species, if anthropomorphic

Recognizable character-specific traits

Do NOT replace the submitted person with Jill Valentine, Leon Kennedy, Claire Redfield, Ada Wong, or another Resident Evil protagonist.

The submitted person IS the protagonist.

Their clothes, equipment, surroundings, and circumstances may change dramatically, but their identity must remain intact.

Human subjects

Retain realistic human anatomy, natural pores, believable skin texture, age-appropriate features, and recognizable facial proportions.

No unnecessary beautification, de-aging, racial changes, or generic AI facial replacement.

Anthropomorphic subjects

If the reference depicts an anthropomorphic original character, preserve the exact species, muzzle structure, ears, fur markings, tail, natural anatomy, and identifying features.

Do not humanize anthropomorphic characters.

Do not replace their species with a human or a different animal.

Keep all clothing and equipment properly fitted to their anatomy.

Hairstyle exception

The subject's hairstyle may be slightly disturbed by rain, wind, sweat, or physical action, but it must remain recognizable.

Never completely replace a distinctive hairstyle without a compelling reason.

🕰️ 1. RESIDENT EVIL ERA & OUTBREAK TYPE

MASTER GAME ANCHOR ROSTER — EXACTLY 30 ENTRIES.
Select uniformly from 01–30, then use that entry's setting, source enemies,
and CAMEOS as the first reference. These are game inspirations, not claims
that every possible randomized crossover belongs to official continuity.
The subject in the uploaded reference always remains the lead.

01. RESIDENT EVIL 0 (1998, Ecliptic Express / Umbrella training school).
    Sites: derailed passenger train, Marcus training facility, treatment plant.
    Threats: mutant leeches, Eliminators, giant Stinger, Proto Tyrant.
    CAMEOS: Rebecca Chambers; Billy Coen.

02. RESIDENT EVIL 1 / ORIGINAL / REMAKE / DEADLY SILENCE (1998, Arklay Mansion Incident).
    Sites: Spencer Mansion, Arklay forest, guarded courtyard, underground lab.
    Threats: zombie, Crimson Head, Yawn, Hunter Alpha, Lisa Trevor, Tyrant T-002.
    CAMEOS: Jill Valentine; Chris Redfield; Barry Burton;
    Rebecca Chambers; Brad Vickers; Richard Aiken.

03. RESIDENT EVIL 2 / REMAKE (1998, Raccoon City).
    Sites: R.P.D., orphanage, sewers, NEST, streets, underground tram.
    Threats: Licker, G-mutant, William Birkin G-form, T-103 Mr. X, Ivy.
    CAMEOS: Leon S. Kennedy; Claire Redfield; Ada Wong; Sherry Birkin;
    Marvin Branagh; Robert Kendo; HUNK.

04. RESIDENT EVIL 3: NEMESIS / REMAKE (1998, Raccoon City evacuation).
    Sites: downtown, subway, clock tower, Spencer Memorial Hospital, NEST 2.
    Threats: Nemesis, Hunter Gamma, Drain Deimos, parasite zombie.
    CAMEOS: Jill Valentine; Carlos Oliveira; Mikhail Victor;
    Tyrell Patrick; Brad Vickers.

05. RESIDENT EVIL CODE: VERONICA / CODE: VERONICA X (December 1998).
    Sites: Rockfort Island prison and palace, Ashford residence, Antarctic base.
    Threats: Bandersnatch, Nosferatu, giant moth, mutated Alexia Ashford.
    CAMEOS: Claire Redfield; Chris Redfield; Steve Burnside;
    Rodrigo Juan Raval.

06. RESIDENT EVIL SURVIVOR (1998, Sheena Island).
    Sites: isolated city, ruined streets, Umbrella plant, industrial tower.
    Threats: Tyrant variants, zombie, Hunter, Hypnos-T Tyrant.
    CAMEOS: Ark Thompson; Lott Klein; Lily Klein.

07. RESIDENT EVIL SURVIVOR 2 — CODE: VERONICA (ARCADE / DREAM VARIANT).
    Sites: distorted Rockfort Island and Code: Veronica-inspired arena.
    Threats: Nemesis-like arcade pursuer, zombie, B.O.W. gauntlet.
    CAMEOS: Claire Redfield; Steve Burnside; Chris Redfield.
    ALTERNATE STATUS: dream/arcade scenario, never claim normal timeline.

08. RESIDENT EVIL GAIDEN (LEGACY ALTERNATE-CONTINUITY SPIN-OFF).
    Sites: infested ocean liner and sealed ship passages.
    Threats: zombie, unidentified shape-shifting bioweapon.
    CAMEOS: Barry Burton; Leon S. Kennedy; Lucia.
    ALTERNATE STATUS: preserve its nonstandard continuity.

09. RESIDENT EVIL DEAD AIM / GUN SURVIVOR 4 (early 2000s).
    Sites: luxury ocean liner Spencer Rain, Umbrella offshore facility.
    Threats: shipboard zombie, Hunter, Morpheus mutation, aquatic B.O.W.
    CAMEOS: Bruce McGivern; Fong Ling.

10. RESIDENT EVIL OUTBREAK (September 1998, civilian Raccoon City).
    Sites: J's Bar, Apple Inn, hospital, university, infested streets.
    Threats: Leech Man, Thanatos, zombie, infected wild animal.
    CAMEOS: Kevin Ryman; David King; Mark Wilkins; Cindy Lennox;
    George Hamilton; Alyssa Ashcroft; Jim Chapman; Yoko Suzuki.

11. RESIDENT EVIL OUTBREAK: FILE #2 (September 1998).
    Sites: city zoo, subway, R.P.D., municipal facilities, waterworks.
    Threats: infected elephant, infected lions, zombie, Nyx, giant insects.
    CAMEOS: Kevin Ryman; David King; Mark Wilkins; Cindy Lennox;
    George Hamilton; Alyssa Ashcroft; Jim Chapman; Yoko Suzuki.

12. RESIDENT EVIL: THE UMBRELLA CHRONICLES (1998–2003).
    Sites: familiar Arklay/Raccoon locations, Russian Caucasus Umbrella lab.
    Threats: T-A.L.O.S., Ivan Tyrants, Cerberus, Eliminators, zombie.
    CAMEOS: Jill Valentine; Chris Redfield; Rebecca Chambers;
    Billy Coen; Carlos Oliveira; Ada Wong; Albert Wesker.

13. RESIDENT EVIL: THE DARKSIDE CHRONICLES (1998–2002).
    Sites: Raccoon City, Rockfort/Antarctica, Operation Javier in South America.
    Threats: T-Veronica mutation, monster-infested river, zombie, G-form.
    CAMEOS: Leon S. Kennedy; Claire Redfield; Jack Krauser;
    Steve Burnside; Manuela Hidalgo.

14. RESIDENT EVIL 4 / REMAKE / SEPARATE WAYS (2004).
    Sites: Spanish village, church, lake, castle, mine, fortified island.
    Threats: Ganado, Regenerador, Garrador, El Gigante, Verdugo,
    Iron Maiden, Del Lago, Las Plagas.
    CAMEOS: Leon S. Kennedy; Ashley Graham; Ada Wong; Luis Serra;
    Ingrid Hunnigan; Merchant.

15. RESIDENT EVIL REVELATIONS (2005, Terragrigia / Queen Zenobia).
    Sites: Mediterranean cruise ship, abandoned aquapolis, snowy mountains.
    Threats: T-Abyss Ooze, Scagdead, infected Rachel, Malacoda.
    CAMEOS: Jill Valentine; Chris Redfield; Parker Luciani;
    Jessica Sherawat; Raymond Vester; Keith Lumley; Quint Cetcham.

16. RESIDENT EVIL 5 / LOST IN NIGHTMARES / DESPERATE ESCAPE (2009).
    Sites: Kijuju, African marshes, Tricell lab, ancient ruins, oil facility.
    Threats: Majini, Executioner, Licker Beta, Uroboros, Reaper, Ndesu.
    CAMEOS: Chris Redfield; Sheva Alomar; Jill Valentine; Josh Stone.

17. RESIDENT EVIL: THE MERCENARIES 3D (ARCADE CHALLENGE VARIANT).
    Sites: arena adaptations of villages, compounds, and industrial levels.
    Threats: assorted franchise Majini, Ganado, Executioners and B.O.W.s.
    CAMEOS: Chris Redfield; Jill Valentine; Claire Redfield;
    Rebecca Chambers; Barry Burton; HUNK; Jack Krauser; Albert Wesker.
    ALTERNATE STATUS: gameplay challenge, not a separate canon outbreak.

18. RESIDENT EVIL: OPERATION RACCOON CITY (1998, ALTERNATE RETELLING).
    Sites: Umbrella facilities, city streets, R.P.D., extraction checkpoints.
    Threats: zombie, Licker, Hunter, Tyrant, competing tactical units.
    CAMEOS: Lupo; Vector; Bertha; Beltway; Four Eyes; Spectre;
    Dee-Ay; Willow; Harley; Shona; Tweed; Party Girl.
    ALTERNATE STATUS: do not claim its branching plot is mainline canon.

19. RESIDENT EVIL 6 (2012–2013, global C-virus attacks).
    Sites: Tall Oaks university/cathedral, Edonia, Lanshiang, research vessel.
    Threats: C-virus zombie, J'avo, Rasklapanje, Ustanak, Lepotitsa, Haos.
    CAMEOS: Leon S. Kennedy; Helena Harper; Chris Redfield; Piers Nivans;
    Jake Muller; Sherry Birkin; Ada Wong.

20. RESIDENT EVIL REVELATIONS 2 (2011, isolated island experiment).
    Sites: prison, fishing village, woods, abandoned factory, Overseer tower.
    Threats: Afflicted, Revenant, Glasp, Dhurlga, mutated experiment.
    CAMEOS: Claire Redfield; Moira Burton; Barry Burton; Natalia Korda.

21. UMBRELLA CORPS (COMPETITIVE BIOHAZARD CLEANUP SPIN-OFF).
    Sites: quarantined tactical arenas, destroyed labs, abandoned city sites.
    Threats: zombie, rival mercenary operators, disposable B.O.W.s.
    CAMEOS: unnamed Umbrella Corps mercenary; rival squad operative.
    ALTERNATE STATUS: arena/mercenary interpretation, not invented lore.

22. RESIDENT EVIL 7 BIOHAZARD / NOT A HERO / END OF ZOE (2017).
    Sites: Baker estate, old house, guest house, shipwreck, Louisiana swamp.
    Threats: Molded, insect swarm, mutated Baker-family threat, Eveline.
    CAMEOS: Ethan Winters; Mia Winters; Zoe Baker; Joe Baker;
    Chris Redfield; Clancy Jarvis.

23. RESIDENT EVIL RESISTANCE (ASYMMETRICAL EXPERIMENT SPIN-OFF).
    Sites: Umbrella test chambers, artificial city blocks, controlled mazes.
    Threats: zombie, Tyrant, trap systems, Mastermind-directed B.O.W.s.
    CAMEOS: Valerie Harmon; January Van Sant; Tyrone Henry;
    Samuel Jordan; Becca Woollett; Martin Sandwich; Jill Valentine.
    ALTERNATE STATUS: controlled multiplayer trial, not asserted chronology.

24. RESIDENT EVIL 8: VILLAGE / SHADOWS OF ROSE (2021 / LATER DLC).
    Sites: snowy village, Castle Dimitrescu, Beneviento house, reservoir,
    stronghold, Heisenberg factory, Megamycete dream spaces.
    Threats: Lycan, Varcolac, Moroaica, Soldat, Sturm, mold, mutated lords.
    CAMEOS: Ethan Winters; Chris Redfield; Mia Winters; the Duke;
    Rose Winters (ONLY as an adult in the later Shadows of Rose setting).

25. RESIDENT EVIL RE:VERSE (MULTIPLAYER CROSSOVER ARENA).
    Sites: recognizable series locales as competitive crossover arenas.
    Threats: franchise B.O.W. selection and playable character combat.
    CAMEOS: Leon S. Kennedy; Jill Valentine; Chris Redfield;
    Claire Redfield; Ada Wong; HUNK; other established combatants.
    ALTERNATE STATUS: multiplayer crossover, not mainline story chronology.

26. RESIDENT EVIL 9: REQUIEM (2026, modern post-Raccoon investigation).
    Sites: Raccoon City ruins and modern crime-scene/medical investigations.
    Threats: Requiem-era infected creatures, unknown biohazard pursuers.
    CAMEOS: Grace Ashcroft; Leon S. Kennedy.
    Keep specific threats consistent with established game details; do not
    invent a named RE9 villain and present it as official canon.

27. RESIDENT EVIL: THE MISSIONS (LEGACY MOBILE / ARCADE VARIANT).
    Sites: bite-size Raccoon City survival set pieces.
    Threats: zombie, Licker, familiar classic outbreak creatures.
    CAMEOS: Jill Valentine; Leon S. Kennedy; Claire Redfield.
    ALTERNATE STATUS: arcade presentation rather than new canon episode.

28. RESIDENT EVIL: CONFIDENTIAL REPORT (LEGACY MOBILE VARIANT).
    Sites: puzzle-driven Raccoon City investigation and isolated buildings.
    Threats: classic outbreak enemies, trapped survivors.
    CAMEOS: named local investigators where reliably known; otherwise
    era-compatible Jill Valentine; Leon S. Kennedy; Claire Redfield
    as an explicitly imagined crossover cameo.

29. RESIDENT EVIL: GENESIS / UPRISING (LEGACY MOBILE VARIANTS).
    Sites: classic mansion/Raccoon City incident reimaginings.
    Threats: zombies, classic outbreak B.O.W.s.
    CAMEOS: Jill Valentine; Chris Redfield; Leon S. Kennedy;
    Claire Redfield, matched to the particular variation.
    ALTERNATE STATUS: adaptation, not a distinct canonical outbreak.

30. RESIDENT EVIL: DEGENERATION (LEGACY MOBILE GAME ADAPTATION).
    Sites: quarantined airport, passenger lounge, security checkpoint.
    Threats: t-virus infected civilians and security personnel.
    CAMEOS: Leon S. Kennedy; Claire Redfield.
    ALTERNATE STATUS: game adaptation of a separate franchise story.

IMPORTANT ANCHOR NOTES

The original Resident Evil, 2, 3, and 4 may use either classic or remake
visual design. DLC such as Separate Ways, Lost in Nightmares, Desperate
Escape, Not a Hero, End of Zoe, and Shadows of Rose is eligible inside its
parent game anchor. Ports, HD editions and remasters do not create extra
lottery tickets for the same game. Keep Rose's age consistent with the
selected scenario. Recognize Albert Wesker, Alex Wesker, Nicholai, Krauser,
Miranda and other villains as hostile or ambiguous ENCOUNTERS unless a
specific story scene convincingly supports temporary cooperatio

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