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Dress Up
by Jay ArcielleD
Use a Selfie, a Garment Card and This Prompt to dress up in an outfit with proper lighting, correct fit and lay on your pose from an picture. Just describe which items you want from garment card if there are multiple.
dressinggarmentsclothingclothes
(Reusable template | Any pose | Any garment | Grounded realism) SCENE INTENT Create a hyper-real photographic composite of a real human subject wearing a digitally introduced garment. The final result must read as one naturally captured, in-camera photograph. Grounded realism only. No stylization. No cinematic exaggeration. No editorial posing. SOURCE IMAGES & ABSOLUTE AUTHORITY HIERARCHY Image A — BASE IMAGE (ABSOLUTE MASTER) Image A defines ALL physical reality, including but not limited to: Body anatomy and proportions Pose, stance, posture, and weight distribution Limb position, joint angles, and hand placement Torso rotation and spinal curvature Head tilt and neck alignment Facial expression and micro-tension Camera position, perspective, and focal behavior Lighting direction, intensity, diffusion, and falloff Environment, depth, and spatial context Image A is the single source of truth for the human subject. Nothing may override or reinterpret Image A’s pose or physical structure. Image B — GARMENT REFERENCE (STRICTLY LIMITED ROLE) Image B is used ONLY to define: Garment construction logic Material type and weight Texture, surface finish, and wear characteristics Seam placement and stitching style Hardware type (zippers, buckles, chains, spikes, etc.) Image B has ZERO authority over: Pose Stance Arm or leg position Shoulder width or silhouette Body proportions Camera angle Garment drape caused by a different pose Any pose or posture visible in Image B must be completely ignored. POSE LOCK & OVERRIDE RULE (CRITICAL) The garment must conform exactly to the pose, posture, and body mechanics of Image A, even if: The garment reference is photographed on a mannequin The garment reference shows a different stance The garment reference suggests a different shoulder angle The garment reference implies tension, stretch, or drape inconsistent with Image A If there is any conflict between Image A and Image B: Image A ALWAYS overrides Image B. No exceptions. SUBJECT & ANATOMICAL INTEGRITY Preserve exact natural proportions from Image A No reshaping, slimming, broadening, or enhancement Subtle facial asymmetry retained Natural skin pores and micro-texture visible Real wrinkles, folds, and volume preserved Authentic bone structure maintained Natural under-eye shadow and facial depth No idealized symmetry Pose remains unchanged from Image A: Identical stance Identical limb angles Identical shoulder height and rotation Identical spinal curve Identical head orientation No mannequin stiffness. No fashion-model posture correction. GARMENT FIT & BODY INTERACTION Garment fits the body in Image A, not the body in Image B Fit respects the wearer’s real anatomy and pose Fabric reacts to muscle, bone, and gravity exactly as positioned in Image A Fabric Behavior: Compression where fabric contacts the body Stretch only where tension exists in Image A’s pose Gravity-driven fold clustering based on Image A’s stance Relaxed drape where fabric is unsupported No floating fabric No clipping No painted-on appearance MATERIAL & FABRIC SIMULATION Fabric weight appropriate to garment type Visible weave, grain, or fiber structure Micro-irregularities and natural imperfections Real seam thickness and construction logic Stitching follows real tailoring principles Slight wear or softness where realistic No plastic sheen No smooth CGI surfaces LOGOS, GRAPHICS & EMBELLISHMENTS (IF PRESENT) Fully physically integrated into the garment Embroidered, stitched, or printed — never overlaid Conform to fabric curvature from Image A’s pose Subtle distortion over body volume Micro-shadowing where elements lift from fabric Minor manufacturing imperfections preserved ENVIRONMENTAL PHYSICS Garment reacts to gravity at all times Drape and tension driven solely by Image A’s posture If standing: natural vertical pull If seated: compression at contact points If arms are flexed or relaxed: fabric reacts accordingly No frozen fabric. No pose borrowed from Image B. LIGHTING ENGINE (PHYSICALLY CORRECT) Lighting inherited entirely from Image A No new light sources Garment and skin share identical light logic Light Response: Natural highlight roll-off Shadow softness or hardness matches scene Shadow direction matches Image A exactly No studio lighting No rim lights No glow CAMERA & SENSOR BEHAVIOR Camera characteristics inherited from Image A Natural focal length perspective No artificial depth blur No forced bokeh Slight softness consistent with lens Natural sensor noise in shadows No over-sharpening COLOR SCIENCE Color grading inherited from Image A Garment colors adapted to ambient exposure Slight desaturation where realistic Balanced skin undertones No HDR compression No teal/orange bias REALISM CONTROL LAYER (STRICT) No CGI polish No glowing edges No hyper-clarity No vector flatness No artificial sharpness All materials obey gravity All lighting obeys physics FINAL VALIDATION RULE The final image must be indistinguishable from a single real photograph. No visible compositing. No pasted elements. No pose drift. No mannequin logic. The garment must look like it was physically worn by the person in Image A at the moment the photo was taken. Proceed to create image.