Prompt Warehouse

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Dress Up

by Jay Arcielle
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Use a Selfie, a Garment Card and This Prompt to dress up in an outfit with proper lighting, correct fit and lay on your pose from an picture. Just describe which items you want from garment card if there are multiple.

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(Reusable template | Any pose | Any garment | Grounded realism)
SCENE INTENT
Create a hyper-real photographic composite of a real human subject wearing a digitally introduced garment.
The final result must read as one naturally captured, in-camera photograph.
Grounded realism only.
No stylization.
No cinematic exaggeration.
No editorial posing.
SOURCE IMAGES & ABSOLUTE AUTHORITY HIERARCHY
Image A — BASE IMAGE (ABSOLUTE MASTER)
Image A defines ALL physical reality, including but not limited to:
Body anatomy and proportions
Pose, stance, posture, and weight distribution
Limb position, joint angles, and hand placement
Torso rotation and spinal curvature
Head tilt and neck alignment
Facial expression and micro-tension
Camera position, perspective, and focal behavior
Lighting direction, intensity, diffusion, and falloff
Environment, depth, and spatial context
Image A is the single source of truth for the human subject.
Nothing may override or reinterpret Image A’s pose or physical structure.
Image B — GARMENT REFERENCE (STRICTLY LIMITED ROLE)
Image B is used ONLY to define:
Garment construction logic
Material type and weight
Texture, surface finish, and wear characteristics
Seam placement and stitching style
Hardware type (zippers, buckles, chains, spikes, etc.)
Image B has ZERO authority over:
Pose
Stance
Arm or leg position
Shoulder width or silhouette
Body proportions
Camera angle
Garment drape caused by a different pose
Any pose or posture visible in Image B must be completely ignored.
POSE LOCK & OVERRIDE RULE (CRITICAL)
The garment must conform exactly to the pose, posture, and body mechanics of Image A, even if:
The garment reference is photographed on a mannequin
The garment reference shows a different stance
The garment reference suggests a different shoulder angle
The garment reference implies tension, stretch, or drape inconsistent with Image A
If there is any conflict between Image A and Image B:
Image A ALWAYS overrides Image B. No exceptions.
SUBJECT & ANATOMICAL INTEGRITY
Preserve exact natural proportions from Image A
No reshaping, slimming, broadening, or enhancement
Subtle facial asymmetry retained
Natural skin pores and micro-texture visible
Real wrinkles, folds, and volume preserved
Authentic bone structure maintained
Natural under-eye shadow and facial depth
No idealized symmetry
Pose remains unchanged from Image A:
Identical stance
Identical limb angles
Identical shoulder height and rotation
Identical spinal curve
Identical head orientation
No mannequin stiffness.
No fashion-model posture correction.
GARMENT FIT & BODY INTERACTION
Garment fits the body in Image A, not the body in Image B
Fit respects the wearer’s real anatomy and pose
Fabric reacts to muscle, bone, and gravity exactly as positioned in Image A
Fabric Behavior:
Compression where fabric contacts the body
Stretch only where tension exists in Image A’s pose
Gravity-driven fold clustering based on Image A’s stance
Relaxed drape where fabric is unsupported
No floating fabric
No clipping
No painted-on appearance
MATERIAL & FABRIC SIMULATION
Fabric weight appropriate to garment type
Visible weave, grain, or fiber structure
Micro-irregularities and natural imperfections
Real seam thickness and construction logic
Stitching follows real tailoring principles
Slight wear or softness where realistic
No plastic sheen
No smooth CGI surfaces
LOGOS, GRAPHICS & EMBELLISHMENTS (IF PRESENT)
Fully physically integrated into the garment
Embroidered, stitched, or printed — never overlaid
Conform to fabric curvature from Image A’s pose
Subtle distortion over body volume
Micro-shadowing where elements lift from fabric
Minor manufacturing imperfections preserved
ENVIRONMENTAL PHYSICS
Garment reacts to gravity at all times
Drape and tension driven solely by Image A’s posture
If standing: natural vertical pull
If seated: compression at contact points
If arms are flexed or relaxed: fabric reacts accordingly
No frozen fabric.
No pose borrowed from Image B.
LIGHTING ENGINE (PHYSICALLY CORRECT)
Lighting inherited entirely from Image A
No new light sources
Garment and skin share identical light logic
Light Response:
Natural highlight roll-off
Shadow softness or hardness matches scene
Shadow direction matches Image A exactly
No studio lighting
No rim lights
No glow
CAMERA & SENSOR BEHAVIOR
Camera characteristics inherited from Image A
Natural focal length perspective
No artificial depth blur
No forced bokeh
Slight softness consistent with lens
Natural sensor noise in shadows
No over-sharpening
COLOR SCIENCE
Color grading inherited from Image A
Garment colors adapted to ambient exposure
Slight desaturation where realistic
Balanced skin undertones
No HDR compression
No teal/orange bias
REALISM CONTROL LAYER (STRICT)
No CGI polish
No glowing edges
No hyper-clarity
No vector flatness
No artificial sharpness
All materials obey gravity
All lighting obeys physics
FINAL VALIDATION RULE
The final image must be indistinguishable from a single real photograph.
No visible compositing.
No pasted elements.
No pose drift.
No mannequin logic.
The garment must look like it was physically worn by the person in Image A at the moment the photo was taken.
Proceed to create image.

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