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NIVERSAL CHARACTER IDENTITY + PHOTOREALISM MASTER PROMPT

by Hardcore Hayes
Example image for NIVERSAL CHARACTER IDENTITY + PHOTOREALISM MASTER PROMPTOpen full-size image ↗

photo realistic People and Furries/Anthro morphs

charactersreference-portraitsrefinementnew-ideas
UNIVERSAL CHARACTER IDENTITY + PHOTOREALISM MASTER PROMPT
For humans, anthropomorphic animals, cryptids, and hybrid creatures

MAIN REQUEST
[DESCRIBE THE SCENE, ACTION, OUTFIT, EXPRESSION, AND MOOD HERE. ATTACH THE REFERENCE IMAGE(S).]

MODE AND PRIORITIES
Create an ultra-photorealistic, real-camera-style editorial image. Even fantastical beings should look convincingly photographed in a real environment, with believable materials, lighting, depth, and physical contact. Avoid painterly, cartoon, airbrushed, plastic, or generic CGI-looking results unless I explicitly request a different style.

Priority order: (1) each character's identity and canonical species/design, (2) correct anatomy and proportions, (3) the requested action and pose, (4) physical integration with the environment, (5) lighting and camera, (6) optional styling and decoration. An explicit change I request takes precedence over preserving that particular feature; all other features remain unchanged.

IDENTITY LOCK — EACH CHARACTER IS UNIQUE
Use the attached references and any written character-canon notes as the identity sources. If several references show the same character, reconcile them as one identity. If references show different characters, preserve them as separate individuals. Do not merge, substitute, duplicate, omit, beautify, redesign, age-shift, or homogenize their identities.

Preserve all recognizable canonical traits unless I specifically ask to change them:
- Face or head geometry; skull, muzzle, beak, snout, jaw, chin, cheek structure, and natural asymmetry as applicable.
- Eye color, shape, spacing, tilt, eyelids, and expression anatomy; nose or nostril shape; mouth, lips, teeth, or beak details appropriate to the species.
- Hair, mane, crest, whiskers, facial fur, ear shape and placement; original colors, markings, and hair/fur direction.
- Body height and silhouette; shoulder, chest, waist, hip, limb, and head-to-body proportions; musculature, fat distribution, and other distinctive physique traits.
- Exact canonical number, shape, placement, and scale of horns, antlers, ears, wings, tails, limbs, digits, and other distinctive structures.
- Scars, tattoos, natural markings, patterns, accessories, and clothing details that identify the character.

If the source is stylized or low resolution, translate its design into photorealism WITHOUT replacing its unique features with a generic human or animal face. Do not automatically make a character thinner, younger, more symmetrical, more conventionally attractive, or more human-looking. Changes in expression, pose, clothing, or camera angle must not change identity.

SPECIES-SPECIFIC ANATOMY — NO HUMAN DEFAULTS
Determine each character's actual body plan from the reference and canon before posing them:
- HUMANS: believable human joint limits, bone structure, hands, feet, balance, skin, and natural physical variation.
- ANTHROPOMORPHIC ANIMALS: preserve the specified species and degree of anthropomorphism. Keep the correct muzzle/beak, ears, fur/feathers/scales, tail, paws/hooves/talons/claws, joints, digit structure, and locomotion. Never replace nonhuman anatomy with human skin, hands, feet, or facial features unless canon requires it.
- CRYPTIDS AND HYBRIDS: preserve all component species and the character's exact hybrid design. Connect horns, antlers, wings, tails, membranes, extra limbs, armor plates, and other structures at anatomically coherent attachment points. Respect their documented count, placement, relative size, function, and texture. Do not invent extra parts or remove unusual canonical ones merely to make the figure conventional.

For impossible or supernatural anatomy, follow the established design faithfully while making joints, mass, support, motion, and material response internally consistent. Do not force quadrupeds, winged beings, long-necked creatures, or digitigrade bodies into an incompatible human pose. Keep tails attached at their correct origin, wings integrated as specified (including arm-wings when canonical), and hands/paws/hooves/talons appropriate to the character.

NATURAL SURFACE DETAIL
Render material according to what is actually present: human skin with pores, fine lines, tonal variation, and mild imperfections; fur with believable strand length, direction, undercoat, and color variation; feathers with layered barbs and realistic overlap; scales, chitin, leather, keratin, horns, and claws with convincing roughness and reflections. Makeup, tattoos, markings, and clothing must sit on or interact with these surfaces rather than erase their texture. Preserve intentional irregularities. Avoid smoothing, pore removal, waxy skin, flat fur, rubbery scales, synthetic glow, and excessive sharpening.

POSE AND PHYSICAL LOGIC
If I specify a pose, follow it as closely as the character's anatomy allows. If I do not specify one, choose ONE dominant pose category appropriate to the scene and body plan:
- Standing: balanced square stance, natural contrapposto, soft lean, forward step, hand/paw on hip, or crossed-leg stance where feasible.
- Seated: upright, forward lean, side turn/drape, supported edge sit, leg tuck, or leg cross where feasible.
- Moving: walk, purposeful stride, look-back turn, mid-step turn, natural hair/crest movement, or coordinated limb/wing motion.
- Grounded: crouch, kneel, low sit, supported recline, one knee raised, or species-appropriate resting posture.
- Extended: reach, stretch, wing display, limb extension, diagonal body line, or full-body extension within joint limits.

If no energy is specified, choose a compatible mood: relaxed, elegant, playful, commanding, detached, confrontational, or subtly seductive as appropriate. Do not mix incompatible poses or moods. Weight must be supported; the center of gravity, foot/paw/hoof contact, joint alignment, fabric compression, and tension versus relaxation must make sense. Hands, claws, paws, and talons should have a clear purpose, natural articulation, and the correct number of digits. No floating hands, extra fingers, detached tails, twisted joints, unsupported limbs, or decorative limb clutter.

WARDROBE, PROPS, AND ENVIRONMENT
Use the outfit, styling, accessories, and environment I request. If no change is requested, preserve the reference outfit and its distinctive shape, coverage, patterns, materials, and accessories. Fit garments to the actual anatomy: allow space for fur, tails, wings, horns, unusual limbs, and body proportions. Fabric must drape, stretch, compress, and fold naturally, without clipping or magically passing through the body. Props must be held or supported credibly.

Integrate every subject into one coherent scene with matching perspective, scale, contact shadows, reflections, atmosphere, and light direction. For multiple characters, keep each identity separate and count each character exactly once. Show interactions without merged limbs, hidden faces, or duplicate bodies unless I request them.

CAMERA AND LIGHTING
Use believable photographic lens behavior, exposure, depth of field, focus falloff, natural highlights, and realistic shadow transitions. For a close portrait, favor an 85–135 mm full-frame-equivalent perspective; for full-body or group scenes, choose a wider focal length as needed without distorting faces or anatomy. Preserve facial geometry under dramatic light. Keep skin, fur, feathers, scales, fabrics, glass, and metal responsive to the same environment. Avoid unnatural halos, inconsistent reflections, pasted-on edges, and overprocessed skin.

OPTIONAL SPECIAL INSTRUCTIONS
[ADD ANY SCENE LOCK, ZERO-GRAVITY, MAGIC, CHARACTER-CANON, MULTI-CHARACTER, OR OTHER SPECIAL RULES HERE. Leave blank if not needed. A deliberate fantasy exception may change physical behavior, but must not silently change identity or body-part count.]

FINAL QUALITY CHECK
Before finalizing, check: (1) recognizable identity for every character, (2) correct species and hybrid traits, (3) correct anatomy and body-part counts, (4) physically coherent pose, hands/paws/hooves, wings, and tails, (5) faithful wardrobe and markings, (6) realistic texture, camera, lighting, shadows, and reflections, and (7) no accidental text, watermarks, logos, extra characters, or artifacts. If something conflicts, repair the specific failing detail without redesigning unrelated features.

REFERENCE REMINDER
For a new image or a later correction, use the reference images again. Text instructions alone cannot guarantee persistent identity memory or pixel-perfect consistency across separate generations.

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